The Codex Venenorum is done. Whew! I’m sure it will come as no surprise that I’ve always had a special place in my heart for Poisoncraft, which was the first product I ever published, way back in 2004.
Retooling the book for 4e was incredibly challenging, but I’m happy to say it was also extremely rewarding. It opened my eyes to some of the subtler design elements of the new system. In short, I think the process of creating the new book made me a better designer. This caused something of a chain reaction. While I was creating all of the poisons that form the meat of the Codex, I kept coming up with new ideas and new ways of handling things. And, of course, I had 30 levels to play with now, instead of just 20. In the end, I came up with 81 poisons for the Codex, and I’ve only scratched the surface of what these new playthings can do.
I thought I would post a few peeks here for those on the fence. For starters, I’ll show you one of the new poisons, First Strike:

You can see, I tweaked the format a little. For starters, I wanted to add a little more fluff for each poison, using an “implied setting”, written in the voice of Nylson Veld himself. This went a long way in keeping a raft of poison entries from becoming eye-meltingly boring. You’ll also note the dual entry for the component cost. This is for the two versions WotC displayed in the DMG and AV, i.e., persistent and transient, i.e., one-encounter and one-shot. Finally, the poison shows some of the unique directions I took in exploring properties and effects. Here, we have an interesting property that offers strategic challenges and a non-standard remedy (the condition that ends an ongoing effect) that shows off some of what the new Codex is all about.
The product itself includes a handy index of all 81 poisons in separate, sortable Excel and CSV formats. This index includes all of the information necessary to actually use the poison in your game, including the attack bonus and effects. If you want a taste of what the book contains (poor choice of words I know), you can download the Excel spreadsheet and a pdf of the index sorted by level right now.
Finally, I thought I would give a teaser about material I am working on for upcoming Poisoncraft products, specifically the Player Options and DM Options books. They’ll see a return of all the fan favorites from the original Poisoncraft, including the sennith PC race, toxifying magic weapons, and the dreaded toxic deathlords. I’ll be recasting all of the prestige class abilities and spells to suit the new 4e power structure. So get ready for the wall of wasps and the toxomancer paragon path. And I’ll be presenting a slew of skill challenges, encounters, and side treks for DMs to throw at their players. Of course, I’m looking forward to diving in.
I’d love to hear your thoughts about the new Codex, what you are doing with it, and how it’s going down in your game.
The Witch Doctor Player Class
Every village must make its own arrangements with the spirit world, and they depend upon wise men and women to speak to those spirits and the primal forces they command. These people are witch doctors, and they use the powers of the spirit world to strike down their enemies with fire, lightning, spirit, and earth.
These are powerful forces, and each witch doctor chooses how to use them. Some demand service or payment for their intercession with the spirits. Others wander like nomads and deal with the creatures that threaten the places they visit. Some, eternally loyal to their duty, are patient protectors of sacred places. These powers are raw and primal — unrefined and crude, some say — but you understand their power. It is up to you how you will use it.
This is the Witch Doctor player class, the most ambitious undertaking yet from the minds at One Bad Egg. Learn more about it at our store page!
The Shroud has changed the world in many ways, some profound, but others more subtle. This is the story of how the Shroud changed a man’s beliefs without changing his body. A man named Wilhelm ark-Trasser found himself on a quest that led him into the dark heart of the Shroudlands. There he faced the toughest challenge of all: remaining true to his principles in the face of adversity. The Shroud changed him, and he changed the world. Will the Shroud change you?
Within these pages, you will find details about Wilhelm ark-Trasser and his group of missionaries, called the Purifying Horde. You’ll also encounter three new nonplayer characters, nine new monsters, a new disease called shroudrot, the bizarre device called the shroudmask, and six adventure ideas. All together, it’s enough material to launch a full mini-campaign suitable for heroic tier characters, plumbing the fundamental question: when do the ends no longer justify the means?
Shrouded Agendas: The Purifiers is priced at $4.99 and goes on sale February 3rd.
Find purchasing details on the One Bad Egg store
The syrallax rivals the dark elf and aboleth for domination of the subterranean realm. While syrallaces lack the sheer numbers of other races, they make up for it with the impressive stable of minions and thralls they keep and their ability to maximize those forces through superior strategy. Through intimidation and their poisonous gaze, they force others to serve them out of fear.
In this first set of poison pages from One Bad Egg’s Poisoncraft Fourth Edition line, you’ll find a set of monsters bound to make your upper paragon-tier players quake as they reach for the anti-venom. You’ll also find a fully detailed combat encounter, with a full overhead map of the Poisonworks from SkeletonKey Games. Also packed in is a new poison, a rakshasa predator, and a refinery that’s ready to blow!
Poisoncraft 4E: The Syrallax is priced at $1.99 and goes on sale January 19th.
Hard Boiled™ Cultures for 4E
Races in Dungeons & Dragons 4E are good for laying down the broad strokes of a character, but they often don’t feel as “lived in” as the ethnicities we encounter in everyday life. One potent reason for this is a general lack of cultural complexity and diversity. D&D races tend to be presented as monocultural societies—all elves are the same the world over, and so on.
Hard Boiled™ Cultures aims to make it easy to change that, outlining versatile, easy methods for diversifying the ideas of culture and race in your D&D 4E game. Better yet, the methods break down how to give this diversity real weight in the system, rather than simply relying on “color” text to do the job. Fred Hicks and Jonathan Walton show you how to reverse-engineer cultural cues out of an existing race writeup, and then create nigh-limitless possibilities for other cultures within that race once the building blocks are made plain.
Inside this 17-page PDF you’ll find clear, well-documented methods for culture building, a culture building worksheet, tribes of elves, apelord intellectuals, and a dark faerie spin on dwarves. Your campaign worlds will never be the same again!
Hard Boiled™ Cultures for 4E is priced at $3.99 and goes on sale January 12th.
Few horrors of the Shroud can match the death-mother. Found consuming entire graveyards to give birth to its terrible spawn, a single death-mother with an ample supply of corpses can bring an entire town or small city to its knees… or worse.
Inside this PDF you’ll find six new monsters for Dungeons & Dragons Fourth Edition, from the terrifying Death-Mother to small but deadly Bone-Child. Will your players succumb to the dreaded Bloody-Bones or the stealthy Silent Corpse? Crack open the crypt and find out, if you dare.
Horrors of the Shroud: The Death-Mother, written by Fred Hicks and Cam Banks, is a six-page PDF and is priced at $1.99.
Infected with dark, necrotic magics while dying, the half-dead have returned only part-way to life, their flesh afflicted by an undead curse. Though they can be killed, Death’s grip upon the half-dead is a slippery one at best. Half-dead characters—whether tragic heroes or dark villains—hound their foes relentlessly, driven to action by the horror of their condition. Many half-dead seek to hide their nature from others. When the half-dead are finally revealed for what they are, much of the world responds with horror, revulsion, and worse.
Inside this PDF you’ll find a complete player race for Dungeons & Dragons Fourth Edition, along with ten racial feats to bring the horror within to life. You’ll also find a monster template, a dead minotaur back for revenge, story ideas, and power cards.
Races of the Shroud: The Half-Dead, written by Fred Hicks and Lee Hammock, is a six-page PDF and is priced at $1.99.
What happens when the faithful lose their way? What happens when a Paladin falls?
The loss of faith can be a terrible tragedy. For many, it is the end of everything. But a few weather this trial with strength and dignity and come out stronger for it—bloodied and battered, but Unbroken.
Inside this PDF you’ll find a new paragon path for the Paladin class, a new magic item, a monster template, and a faithless angel. You’ll also find two new feats that can be used by any character at any tier to add an “aspect” of honor and sacrifice to your play.
Shrouded Paths: The Unbroken, written by Rob Donoghue and Fred Hicks, is a three-page PDF and is priced at $1.49.
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