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	<title>One Bad Egg &#187; kids</title>
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		<title>Kids and 4e</title>
		<link>http://www.onebadegg.com/egg/2009/03/kids-and-4e/</link>
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		<pubDate>Tue, 10 Mar 2009 20:08:26 +0000</pubDate>
		<dc:creator>chris</dc:creator>
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		<guid isPermaLink="false">http://www.onebadegg.com/egg/?p=444</guid>
		<description><![CDATA[ I have two boys, one age 5 and the other 15 years old. Both of them have grown up in a house where games are played a lot. Since my older one was a little guy, I have had some form of regular &#8220;gaming thing&#8221; almost every week. My little one has always been [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.onebadegg.com/pics/eggsplosion-weblabel.png" border="0" alt="Eggsplosion!" align="left" /> I have two boys, one age 5 and the other 15 years old. Both of them have grown up in a house where games are played a lot. Since my older one was a little guy, I have had some form of regular &#8220;gaming thing&#8221; almost every week. My little one has <em>always</em> been around it, and it&#8217;s him I want to focus on here &#8212; or, I should say, kids his age.</p>
<p>My experiments on creating a D&amp;D 4e game he could participate on was really driven by him. He was at EndGame&#8217;s last Anniversary party where some short two hour 4e demos were being run by members of the RPGA and he was allowed to sit in on one. For a 5 year old to sit patiently for two hours and play just about anything blew me away. After that, I knew I had something to work with.</p>
<p>So, why 4e? The discrete &#8220;encounters&#8221; in the game make for a very comfortably timed session for someone young. I know I could do the same things with any number of different systems out there, and skin it with a fantasy theme&#8230; but why? The grid and painted plastic figures I can easily acquire for D&amp;D make my own personal barrier to entry in terms of set-up time almost non-existent. He also really gets the idea of a board-game, which is what combat in 4e looks like to someone so little. Having defined squares, and a defined way to move gives him a chance to really visualize what is happening in the game not only through the story we tell, but through looking at the table.</p>
<p>So why not just play Heroscape or something, you may ask&#8230;?  Well, keep readin&#8217;.</p>
<p><span id="more-444"></span>When bringing a very young child into your D&amp;D game there are a few things to consider. First and foremost is:</p>
<p><strong>Don&#8217;t shove the rules down their throat. </strong>Let&#8217;s step back and look at this from another way. Have you ever gone to a game store to get a demo on something from someone who certainly knows how to play the game, but doesn&#8217;t necessarily know how to show others how to play? Generally, the best way to approach anything like this is to step your &#8220;demo-ee&#8221; into the game. Play cards up on the table that would normally be blind. Discuss movement of a miniature before, during, and after you move it around the board. Most importantly, you don&#8217;t treat it as if you were playing a game to win, you play to educate.</p>
<p>That&#8217;s how your D&amp;D game is going to be for an awful long time if you include a small child. Almost every week that we play, he retains some part of the rules we teach him. After a couple months, he is really starting to get the movement on the grid, albeit in his own fashion. It&#8217;s incredibly interesting to watch a 5 year old&#8217;s &#8220;play brain&#8221; cross over into the formula and structure that is an RPG.</p>
<p>In many ways, he is &#8220;playing&#8221; with us, just as he would play with his friends at school. He moves his figure on the grid making sound effects, and telling a story as he does it. Through his &#8220;play&#8221;, he is giving us great role-play. In a very serious fight, he moved his Dwarven Fighter, &#8220;Hitterman&#8221;, across the grid right into a barrel. The fight had gone slightly south for him, so it was time in his mind to ditch and run. HORRIBLE for the rest of the party&#8230; but a truly glorious RP moment.</p>
<p>That leads us to the next point:</p>
<p><strong>Roll with the punches when playing with small kids. </strong>Role-playing their fun is such a good way to get them engaged. When Hitterman went for the barrel, we all role-played around it. I as the GM, modified my approach from the baddies to give the rest of the party a bit of a chance to reform around the loss of the Main Tank.</p>
<p>There have been many other situations where the boy has patiently waited through a whole round of initiative, then needs to do something big to get it out of his system. Maybe that&#8217;s a double move to then attack; just let it go.</p>
<p>This ties right back into bending the rules a bit. Yeah, I know how combat works in 4e&#8230; but to keep him engaged, he occasionally gets a re-roll or a second attack. It&#8217;s just about fun, but again&#8230; we make him talk about what he is doing, <em>as Hitterman would say it. </em></p>
<p>As we have afforded him a few &#8220;do-overs&#8221; he has really started to see when he is getting that kind of pass. He has even turned it down in the last session or so knowing &#8220;he missed.&#8221; He role-plays that now too. He role-plays his challenges. &#8220;Hey you! I am gonna hit you with my axe!&#8221; And, the target is marked&#8230;that kind of thing.</p>
<p>As we have played even more, we are now beginning to move off the grid.  Each and every session we have with the boy starts as an encounter, for all the reasons I have listed above. As we have gotten a few more sessions under our belts, before we fight, we do a little talking between the PCs, or the PCs and the baddies. We are slowly starting to swing the sessions away from pure &#8220;Combat RP&#8221;, to &#8220;RP AND Combat RP.&#8221; It&#8217;s subtle, and I am not sure he knows what we are doing yet, but it is giving him the chance to start telling Hitterman&#8217;s story a little more.</p>
<p>On his end, it&#8217;s basic, but I feel like we are giving him the tools to progress as he matures through time. As we play even more we won&#8217;t start the game on the grid, we&#8217;ll start just talking, like I do when my &#8220;adults game&#8221; happens. But that is still a little ways off.</p>
<p>4e has a fantastic tool kit under the hood for you to get your kids and their friends playing RPGs. It&#8217;s a concept many of us grew up with, and learned on our own through brute force and a lot of trial and error. If you are my age, you were SUPER lucky to have a kid a couple grades up who knew the rules and was willing to let you &#8220;play with the older kids.&#8221; You were WAY lucky to have had a parent who was a gamer and introduced you to Red Box, White Box, or even Chainmail.</p>
<p>We as geek parents have such a fricking awesome chance to show our kids the hobby we love so much. The tools that are available to us are just fantastic&#8230; and with a little time and patience, we can help them slay as many Dragons as they care to.</p>
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