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Poisoncraft: The Codex Venenorum
The Codex Venenorum — a venomous tome of poisoncraft from the quill of master poisoncrafter Nylson Veld — has long been sought by those who wish to work their subtle and deadly arts upon the unsuspecting. It is an outlaw tome, penned by a pragmatic poisoner whose decades of experience have yielded a lethal harvest.
Bringing the principles of poisoncraft to Dungeons & Dragons 4th Edition, the Codex contains detailed poison creation rules and over eighty sample poisons for use at any level, from the vile hopemelter to the subtle blue deception. Whether practicing mortal politics in the halls of power, or wielding an assassin’s blade on the battlefield, the Codex is your poisoned path to victory.
- Price: $8.99 for 47 poisonous pages plus a bonus index of all 81 poisons in a sortable Excel spreadsheet
- Release date: June 8th 2009
- One Bad Egg Bookshelf beta users get early access. Sign up for an account today!
- Available at IPR!
- And RPGNow!
- Download the Index of Poisons for free in Excel or pdf format.
Hard Boiled Armies
If you’re a fan of the fantasy novels of Glen Cook, J.R.R. Tolkien, and others—or maybe you just pine for the days of Birthright—you might just have an itch that needs scratching. It’s the itch to take armies onto the field of battle, where swords by the hundreds clash and contend for victory.
There’s just one problem. Right out of the box, Dungeons & Dragons 4th Edition does a lot for combat on the personal scale, but when it comes to the broader field of battle—when things go macro—the tools to handle a clash of thousands just aren’t there.
Or are they? In Hard Boiled Armies, you’ll find an examination of how to take the existing tools in the game—with just a few additions and changes of perspective—to get right where you need to go for medium- and large-scale military conflicts. And by looking at these existing tools with new eyes, you’ll be able to add large scale battles to your game in a way that feels both fresh and yet completely familiar.
Inside this 35-page full-color PDF, you’ll find:
- A detailed examination of questions to ask & answer when taking things from a “character” to “military” scale of conflict.
- Details on how to build your own military forces using tools you already have at your disposal.
- A sample military tradition to use as a basis for player armies.
- Options for making the fighting feel gritty and threatening.
- Seven military force “feature powers”
- Six ways to integrate your game’s player characters into battlefield action
- Three sample forces: The Doomkeepers, the Laughing Skull Brotherhood, and the Corpse-Child Army.
- Invasion! A fully-detailed military encounter, where the players take on the roles of city watch garrisons charged with defending their city against an invading force. Invasion! Includes five enemy armies for your players to repel, and a map of the city and its surroundings, broken into nine 8″x6″ printable map tiles.
- Counters and power cards for streamlining your Hard Boiled Armies experience.
Hard Boiled Armies is promotionally priced at $4.99 and will go on sale over the course of the next several days.
- Release date: March 23rd 2009
- One Bad Egg Bookshelf beta users get early access. Sign up for an account today!
- Available at IPR!
- And RPGNow!
The Witch Doctor Player Class
Every village must make its own arrangements with the spirit world, and they depend upon wise men and women to speak to those spirits and the primal forces they command. These people are witch doctors, and they use the powers of the spirit world to strike down their enemies with fire, lightning, spirit, and earth.
These are powerful forces, and each witch doctor chooses how to use them. Some demand service or payment for their intercession with the spirits. Others wander like nomads and deal with the creatures that threaten the places they visit. Some, eternally loyal to their duty, are patient protectors of sacred places. These powers are raw and primal — unrefined and crude, some say — but you understand their power. It is up to you how you will use it.
This is the Witch Doctor player class, the most ambitious undertaking yet from the minds at One Bad Egg. Author Rob Donoghue brings you a brand-new, fully-formed player class featuring:
- 93 new powers, from the Evil Eye to the Heart of Storms, from the Serpent of Fire to The Spine of the World.
- Innovative new class features such as the Witch Doctor’s mask — will you serve the ancestors, the elements, or the wild?
- Three paragon paths tailored for taking the Witch Doctor into the next tier: the Fang of the Wild, the Spirit Hunter, and the Thunder Caller.
- 24 new feats designed to add versatility to any non-martial character — not just your Witch Doctor.
- 13 new magic items to give the Witch Doctor full artifact support, including nine varieties of medicine stick
- 3 new rituals tailored for this new class
- 3 new Witch Doctor adversaries (one for each tier) and the monster building template used to create them, from Karthana The Death Wind, harpy-terror of the high seas, to the deadly Lich Doctor, and The Master of Flame who prides himself on his coffee.
- A detailed encounter scenario for Karthana, suitable for heroic tier play
- All 93 powers are rendered as ready for your use. No extra work — just print, cut, and play!
The Witch Doctor Player Class clocks in at over 40 full-color pages, and is promotionally priced at $6.99 (regular price $7.99). On sale now!
- Release date: March 2nd 2009
- One Bad Egg Bookshelf beta users get early access. Sign up for an account today!
- Available at IPR!
- And RPGNow!
Shrouded Agendas: The Purifiers
The Shroud has changed the world in many ways, some profound, but others more subtle. This is the story of how the Shroud changed a man’s beliefs without changing his body. A man named Wilhelm ark-Trasser found himself on a quest that led him into the dark heart of the Shroudlands. There he faced the toughest challenge of all: remaining true to his principles in the face of adversity. The Shroud changed him, and he changed the world. Will the Shroud change you?
Within these pages, you will find details about Wilhelm ark-Trasser and his group of missionaries, called the Purifying Horde. You’ll also encounter three new nonplayer characters, nine new monsters, a new disease called shroudrot, the bizarre device called the shroudmask, and six adventure ideas. All together, it’s enough material to launch a full mini-campaign suitable for heroic tier characters, plumbing the fundamental question: when do the ends no longer justify the means?
Shrouded Agendas: The Purifiers is priced at $4.99 and goes on sale February 3rd.
- Release date: February 3rd 2009
- One Bad Egg Bookshelf beta users get early access. Sign up for an account today!
- Available at Indie Press Revolution
- And RPGNow
- And Paizo!
- Lee Hammock Interview
Poisoncraft 4E: The Syrallax
The syrallax rivals the dark elf and aboleth for domination of the subterranean realm. While syrallaces lack the sheer numbers of other races, they make up for it with the impressive stable of minions and thralls they keep and their ability to maximize those forces through superior strategy. Through intimidation and their poisonous gaze, they force others to serve them out of fear.
In this first set of poison pages from One Bad Egg’s Poisoncraft Fourth Edition line, you’ll find a set of monsters bound to make your upper paragon-tier players quake as they reach for the anti-venom. You’ll also find a fully detailed combat encounter, with a full overhead map of the Poisonworks from SkeletonKey Games. Also packed in is a new poison, a rakshasa predator, and a refinery that’s ready to blow!
Poisoncraft 4E: The Syrallax is priced at $1.99 and goes on sale January 19th.
- Release date: January 19th 2009
- One Bad Egg Bookshelf beta users get early access. Sign up for an account today!
- Available at Indie Press Revolution
- And RPGNow
- And Paizo!
Hard Boiled™ Cultures for 4E
Races in Dungeons & Dragons 4E are good for laying down the broad strokes of a character, but they often don’t feel as “lived in” as the ethnicities we encounter in everyday life. One potent reason for this is a general lack of cultural complexity and diversity. D&D races tend to be presented as monocultural societies—all elves are the same the world over, and so on.
Hard Boiled™ Cultures aims to make it easy to change that, outlining versatile, easy methods for diversifying the ideas of culture and race in your D&D 4E game. Better yet, the methods break down how to give this diversity real weight in the system, rather than simply relying on “color” text to do the job. Fred Hicks and Jonathan Walton show you how to reverse-engineer cultural cues out of an existing race writeup, and then create nigh-limitless possibilities for other cultures within that race once the building blocks are made plain.
Inside this 17-page PDF you’ll find a clear, well-documented methods for culture building, a culture building worksheet, tribes of elves, apelord intellectuals, and a dark faerie spin on dwarves. Your campaign worlds will never be the same again!
Hard Boiled™ Cultures for 4E is priced at $3.99 and goes on sale January 12th.
- Release date: January 12th 2009
- One Bad Egg Bookshelf beta users get early access. Sign up for an account today!
- Available at Indie Press Revolution
- And RPGNow
- And Paizo!
The Shroudborn
The coming of the Shroud changed the landscape of the once-frozen North utterly—and called the dead forth from their graves. But its most subtle of changes was perhaps its most profound. Babes born after the Shroud came developed odd appearances, evincing milky skin, pale eyes, and strange auras in even the mildest of transformations. That would have been strange enough, but it soon became clear that more than just appearances had changed for these so-called shroudborn. They became creatures half a step outside of our own world, attuned to the call of the spirit-world, and at times living lives more in tune with that realm than our own.
Inside this 23-page PDF you’ll find how to transform any player race into its shroudborn alternative, changing the face of your game the way the Shroud has transformed the land. Reinvent the same-old PC races with these methods: learn about the subtle change that overcomes all born within the mist, and see how the Shroud itself has severed the ties of the eladrin to the lands of faerie. Then delve further as the shroudborn seek to tune themselves to the strange power of the Shroudlands, gaining access to 45 new character powers by way of the shroudborn multiclass…
This PDF contains 46 new powers, a new feat, a new item, a battle arena map, spirit tokens, and power cards for every power presented here. An entire spectrum of spirit world power awaits, from the soulbending grasp to the howling abyss onslaught.
The Shroudborn is priced at $4.99 and goes on sale December 8th.
- Release date: December 8th 2008
- Available at Indie Press Revolution
- And RPGNow(catch a sneak peek of this product there today!)
- And Paizo!
Gods of the Shroud
The gods of the Shroud know that names give you power over them. So it is that they are not called by their true names, but instead by their titles within the sacred zodiac. The Silent Sister. The Rider. The Bone Witch. The Shadow Above. The Root. And more… Thirteen gods in all, though their newest member is an upstart, fresh-born of a once-low race now taking its place among the tribes of men. All vie for power and position through their faithful intermediaries, each one shaken by the coming of the Shroud — or perhaps secretly its source.
Inside this 30-page PDF you’ll find a complete pantheon of 13 gods for Dungeons & Dragons Fourth Edition, ready to be dropped into any campaign, from the malignant Gleaming Eye, to the monotheistic Root.
You’ll also find:
- 16 new ways to channel divinity, whether by the challenge of the Silent Sister or Silent Maw’s deliverance.
- 9 creatures of faith from levels 4 to 12, from the unworthy servant to the ancient avatar of the Root.
- Magic items spanning every tier, from the spirit-abjuring salt of the prince to the sinister cloak of shadowed intents and the mysterious bag of the Bone Witch.
- Complete cross-referenced gods, powers, monsters, and items tables.
- All 16 channel divinity powers as power cards, ready to print up, cut out, and get into play.
- Release date: November 19th 2008
- Available at Indie Press Revolution
- Also available at RPGNow
- And Paizo!
Gods of the Shroud Free Preview
In this free PDF, catch a sneak peek at three gods of the Shroud’s 13-god pantheon: the Bone Witch, the Gleaming Eye, and the Pale Wanderer.
You’ll also find new monsters, items, and channel divinity powers inside for immediate use in your Dungeons & Dragons 4th Edition game. And keep an eye out for the full Gods of the Shroud PDF, on sale starting on or before November 19th 2008!
- Release date: November 12 2008
- Download at RPGNow and save us some bandwidth
- Or download it directly from our site
Horrors of the Shroud: The Death-Mother
Few horrors of the Shroud can match the death-mother. Found consuming entire graveyards to give birth to its terrible spawn, a single death-mother with an ample supply of corpses can bring an entire town or small city to its knees… or worse.
Inside this PDF you’ll find six new heroic tier monsters for Dungeons & Dragons Fourth Edition ranging from levels 2 to 7, from the terrifying Death-Mother to small but deadly Bone-Child. Will your players succumb to the dreaded Bloody-Bones or the stealthy Silent Corpse? Crack open the crypt and find out, if you dare.
Horrors of the Shroud: The Death-Mother, written by Fred Hicks and Cam Banks, is a six-page PDF and is priced at $1.99.
- Release date: October 29th 2008
- Available at Indie Press Revolution
- Also available at RPGNow
- And at Paizo!
Races of the Shroud: The Half-Dead
Infected with dark, necrotic magics while dying, the half-dead have returned only part-way to life, their flesh afflicted by an undead curse. Though they can be killed, Death’s grip upon the half-dead is a slippery one at best. Half-dead characters—whether tragic heroes or dark villains—hound their foes relentlessly, driven to action by the horror of their condition. Many half-dead seek to hide their nature from others. When the half-dead are finally revealed for what they are, much of the world responds with horror, revulsion, and worse.
Inside this PDF you’ll find a complete player race for Dungeons & Dragons Fourth Edition, along with ten racial feats to bring the horror within to life. You’ll also find a monster template, a dead minotaur back for revenge, story ideas, and power cards.
Races of the Shroud: The Half-Dead, written by Fred Hicks and Lee Hammock, is a six-page PDF and is priced at $1.99.
- Release date: October 28th 2008
- Available at Indie Press Revolution
- Also available at RPGNow
- And at Paizo!
Shrouded Paths: The Unbroken
What happens when the faithful lose their way? What happens when a Paladin falls?
The loss of faith can be a terrible tragedy. For many, it is the end of everything. But a few weather this trial with strength and dignity and come out stronger for it—bloodied and battered, but Unbroken.
Inside this PDF you’ll find a new paragon path for the Paladin class, a new magic item, a monster template, and a faithless angel. You’ll also find two new feats that can be used by any character at any tier to add an “aspect” of honor and sacrifice to your play.
Shrouded Paths: The Unbroken, written by Rob Donoghue and Fred Hicks, is a three-page PDF and is priced at $1.49.
- Release date: October 24th 2008
- Available at Indie Press Revolution
- Also available at RPGNow
- And at Paizo!
Shrouded Classes: The Witch Doctor (Heroic Tier Playtest)
The Witch Doctor consorts with spirits to command the forces of ancestry, the elements, and the wild, armed only with her medicine stick and fearsome mask. Behold the terror of the evil eye and feel the ground shake with every tremor strike!
In this free 8-page PDF, take a look inside One Bad Egg at this in-development controller player class. Become a part of our design process, and share your playtesting feedback. We’re listening!
Shrouded Classes: The Witch Doctor (Heroic Tier Playtest), written by Rob Donoghue is completely free
- Release date: October 7th 2008
- Download at RPGNow and save us some bandwidth
- Or download it directly from our site
- And at Paizo!
Races of the Shroud: The Apelord
The apelords, once savage apes living in the frozen forests of the North, were changed by the mists of the Shroud forever, giving them the minds of men. Now nomads, they wander the Shroud and beyond, their home forests overrun by the living dead.
Inside this PDF you’ll find a complete player race for Dungeons & Dragons Fourth Edition, along with six racial feats you can use to go ape. You’ll also find several monster entries, from the wandering nomads of the apelord tribes, their guardians and leaders, and the vile undead corruptions of their ancestors and fallen warriors (ranging from levels 4 to 9), and finishing out with a full page of adventure ideas for bringing the tribes of the ape into your game!
Races of the Shroud: The Apelord, written by Fred Hicks and Lee Hammock, is a ten-page PDF and is priced at $2.49.
- Release date: October 2nd 2008
- Available at Indie Press Revolution
- Also available at RPGNow
- And at Paizo!














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