The Egg Goes Dark

Posted by fred
In Main
11Sep 09

fred

This probably shocks very few people, but we’ve made a decision to let One Bad Egg go dark.  We’ve got a number of reasons for the decision — reasons which I’ll ask the others to chime in on in the next few days, if they’re so inclined — but it all boiled down to a collective lack of the wind staying in our sails.  This is not because we’ve fallen out of love with fourth edition — quite to the contrary, in fact.  But loving playing and running the game is much different beast from loving writing for and doing third party design work for the game, at the end of the day.

There’s also the matter of sales that haven’t quite been there: our best selling products never managed to break the 300 copies sold mark, and many of our catalog didn’t even hit 100.  We’d have had to see significantly higher numbers for the sales themselves to make a strong argument for continuing the work.  They didn’t happen.  And moreover some of our products were outright disappointments to us.  We really love the Purifiers and the Codex Venenorum stuff, but the sales really abandoned us there, making the hard work put in on those ones yielding us a net loss.  (Thankfully, at our scale, a net loss is not a bank-buster, at least.)

But it’s more than sales stuff.  WOTC is doing a great job providing support for their game, and the online tools that come with a DDI subscription have had the curious side-effect of defining a product space that we can’t even touch, as third party publishers.  Creating classes — already hard work — pretty much becomes a nonstarter when there’s no way to provide a “class definition” for use with the DDI character builder, and creating monsters (even ones as oogy fun as the Death Mother) starts to be questionable when a solid Monster Builder tool debuts from the primary publisher.

Design, too, has turned out to be less fun in practice than in theory.  It’s a hard slog, and the only stuff that’s truly easy to cook up is the stuff on the margins.  That makes it hard to keep a small stable of creative writers and designers motivated.

Finally, there’s been a simple issue of time.  None of the founders have the kind of spare time that One Bad Egg demands, if the product output we think it needs to sustain is to happen.

I’m sure there’s more factors afoot, but that’s what I can tell ya from my perspective right now.

All is not lost, however.  Our products will continue to be available — we won’t shut down the website this year or next, at least, so folks who’ve bought stuff through the Bookshelf will be able to continue to access it.  Elsewhere, our products will continue to be on sale as we work in early October to transfer our product line over to Daniel M. Perez’s Highmoon Media, which should make it possible to continue to purchase OBE products you haven’t had the opportunity to pick up yet.  We like Daniel a lot, and know he’ll do right by our stuff.

At any rate, thanks very much for your past and present support of One Bad Egg.  We definitely got a small core group of serious fans, and that helped us keep going for as long as we did.  But we know it’s time to close this chapter, and move onto our next ones.  Thanks for coming along on the ride.


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30 Comments

  1. Kevin Beck, September 11, 2009:

    As somebody selling 4e products on the iPhone I’ve noticed a similar issue. Wizards really has stepped up on several fronts. While DM’s Tracker (an initiative tracker) continues to move along for us, in terms of sales, we’ll never get rich off of it. We are looking long and hard at future development that is strickly 4e focused. I love 4e, but it doesn’t make financial sense to place all our apps in one system.

    I’m deeply sorry to see you guys go dark, but at the same time I totally empathize with where you are coming from. Good luck with everything you guys work on in the future.

  2. Chad Underkoffler, September 11, 2009:

    Aw, crap.

  3. Levi Kornelsen, September 11, 2009:

    Will the existing products remain on sale?

  4. fred, September 11, 2009:

    Levi, did “Elsewhere, our products will continue to be on sale as we work in early October to transfer our product line over to Daniel M. Perez’s Highmoon Media, which should make it possible to continue to purchase OBE products you haven’t had the opportunity to pick up yet” not answer your question? If it didn’t, I’m not sure how, so please help me out. :)

  5. Levi Kornelsen, September 11, 2009:

    Fred:

    For no intelligible reason, my brain stored that bit into a generic “we’re still writing other things, that you can find in other places”.

    Durrr.

  6. Paul, September 11, 2009:

    Awww, nuts.
    You gotta do what you gotta do, but even without running a 4e game, I got value for money for the products I purchased. (The Syrallax, for example, has appeared in my Exalted game)

  7. Lon Sarver, September 11, 2009:

    Congratulations gentlemen, on a noble effort, and well done. Thank you.

  8. Sean Nittner, September 11, 2009:

    You guys had a great run. I’m really happy with the OBE products I bought and I’m sure you’ve all learned a lot from the process. Good show!

  9. Ken Marable, September 11, 2009:

    That really is too bad. Not only did you guys produce some of… no, the absolute best 3rd party 4e material, but also dancing on the fringes with material like the Witch Doctor was actually a major factor in selling me on 4e when I was still quite skeptical.

    Game on and I hope to still see some of your work here and there even if it is for other publishers. You all do amazing work and have some of the deepest insight into the 4e ruleset outside of WotC.

  10. Remi, September 11, 2009:

    I was sorry to see The Purifiers tank out, too! It was a noble experiment. I was glad I got to play a small part.

  11. CWRicheson, September 11, 2009:

    It makes sense. My group has no interest in incorporating 3rd party material, other than something we’re playtesting for a review, simply because DDI and the character creator are such useful tools. I am sorry to hear that it didn’t work out, but I’m also aware that you always have some amazing idea on the backburner.

    Speaking of, as a recent Dresden convert who has just read the series I can’t say I’m sad at the thought of Fred + crew devoting a bit more time to that project.

  12. Bob Everson, September 12, 2009:

    I am very sad to see you go. I’ve really enjoyed not only the products you’ve developed, but also your alter egos – I absolutely love the whole egg motif!

  13. Linnaeus, September 12, 2009:

    While I could see the writing on the wall, this is a sad day. OBE was, to be honest, producing better, more interesting material than WotC, even if Wizards has been closing the gap in the last year.

    One Bad Egg will be missed.

  14. Kraken Eye, September 12, 2009:

    Will you be publishing the Player’s companion for the Codex Venenorum?

    I’ve got a PDF up, and I’ve only sold 20 copies – barely broke even – but then, I publish as a hobby.

    Sorry to see ya go.

  15. wampuscat43, September 12, 2009:

    I was just coming on to post how much we enjoyed using ‘Hard-Boiled Armies’ in our 4e game. It went remarkably well, and all my players are looking forward to using it again.

  16. Mach1.9pants, September 12, 2009:

    This is so sad. OBE are the best 3rd party producers of 4E stuff in the market, I have their entire catalogue just because I love to read them, even if I may only use half.

    But I see where they come from, DDi is so awesome, none of my players would think of making a PC unless they could use the CharBuilder…. such a pity and (apart from adventures) I don’t think OBE will be the last

    Thanks for some great stuff and good luck in the future.

  17. Sam Chupp, September 13, 2009:

    Here’s hoping “The Long Tail” is very, very good to you. You deserve it.

  18. justin, September 14, 2009:

    Certainly, there’s a tinge of disappointment, but as I’ve said elsewhere, this experiment ends for me largely because WotC has done a good job of making material I would have wanted to design myself and packaging it in a slick DDI package that can’t be beat.

    For my part, the best was working with Fred, Rob, and Chris, who are consummate professionals. I look forward to working on them with other projects in the future.

  19. Mike S., September 14, 2009:

    I’m sorry to see you go, but I totally understand your decision. :(

  20. Michael, September 15, 2009:

    What about Pathfinder? Is 4e the only path worth taking? I don’t know as a first time publisher if there’s any wind in the Pathfinder sail, but I hope I don’t have to give up before I even get started. I really believe that 4e is setup in such a way that 3pp can not survive as a support system. Paizo does not do this – perhaps it a worthy direction to pursure.

  21. David, September 16, 2009:

    Thank you for publishing what you did, for as long as you did.

    I’m disappointed that we won’t be getting the Shroud setting (as that seemed significantly more interesting that most of WotC’s PoLand material)…but the work you did publish is appreciated, original, and highly creative. I will always have a fondness for intelligent apes…I wish you all well in future endeavors.

  22. fred, September 16, 2009:

    Michael, honestly, Pathfinder doesn’t excite us at all, and 4e does. We follow our passion. So there’s no plan and really no chance of Pathfinder support from us, though we do wish Paizo all the best.

  23. Catastrophe, September 16, 2009:

    Well, this is a pity, but I can understand your reasoning. Hopefully this will help create awareness of issues like the dominace of d&di, and I can certainly sympathise about designing for 4e being a hard slog!

  24. Max, September 16, 2009:

    I’m another who’s sad to see you guys come to the end of this experiment.

    I’d still love to hear your thoughts on incorporating aspect rules into 4E and/or expanding the use of Action Points, which was hinted as something you guys had kicked around informally. Any chance? Maybe?

    Good luck to all of you. Maybe you should be submitting your works to Wizards and get it published in Dragon/Dungeon and incorporated into the software!

  25. justin, September 16, 2009:

    @Max – Well, Rob has already / is doing that. You’ll see his name pop up on a few items over at WotC proper. Viz., note the Additional Design credits in the DMG2.

  26. Josh Raynack, September 17, 2009:

    I know how you all feel – I am pretty much a one man show these days and it does consume a lot of time, especially without a huge start-up investment. Good luck to you all. Please let me know if there is anything I can do.

  27. Robert Stehwien, September 17, 2009:

    This is too bad as you guys make for some great stuff. But I totally understand, the DDI Character Builder dominates our game and isn’t extendable enough. We really loved the Bad Egg Shaman (I so wanted to see a gnome in a tribal mask) but not being able to make the character with the tool added a hurdle.

    Well I’m still eagerly awaiting other stuff from Evil Hat so there is still some money to bend on your great works.

  28. justin, September 18, 2009:

    @Robert Ha! I played a gnome witch doctor for a few session. It was a blast.

  29. hollywood, September 21, 2009:

    Well when you put all your eggs into one basket… I mean come on, there are other RPGs besides 4e (which is rapidly going back to the closed system of pre-3e). Pathfinder, True20, etc. Its not like gaming just all of the sudden started with 4e. 4e’s GSL does make producing same product for different lines very difficult even if the product is not pure crunch. But really branching out and supporting different, but similiar games, does allow for more potential sales.

    “Michael, honestly, Pathfinder doesn’t excite us at all, and 4e does. We follow our passion. So there’s no plan and really no chance of Pathfinder support from us, though we do wish Paizo all the best.”

    As for the folks whose groups can not seem to be able to create characters without the subpar DDI, then good thing they didn’t play 15 years ago…. heavens forbid when a pen-and-paper RPG game can’t be played without a computer!

  30. pworthen, October 12, 2009:

    Damn, it’s too bad to see you guys shutting down. I’m a big fan of your products and wish you the best in your future endeavors.

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