The Craft of Poisoncraft

Posted by justin
In Main
10Jun 09

justin

The Codex Venenorum is done. Whew! I’m sure it will come as no surprise that I’ve always had a special place in my heart for Poisoncraft, which was the first product I ever published, way back in 2004.

Retooling the book for 4e was incredibly challenging, but I’m happy to say it was also extremely rewarding. It opened my eyes to some of the subtler design elements of the new system. In short, I think the process of creating the new book made me a better designer. This caused something of a chain reaction. While I was creating all of the poisons that form the meat of the Codex, I kept coming up with new ideas and new ways of handling things. And, of course, I had 30 levels to play with now, instead of just 20. In the end, I came up with 81 poisons for the Codex, and I’ve only scratched the surface of what these new playthings can do.

I thought I would post a few peeks here for those on the fence. For starters, I’ll show you one of the new poisons, First Strike:

first-strike

You can see, I tweaked the format a little. For starters, I wanted to add a little more fluff for each poison, using an “implied setting”, written in the voice of Nylson Veld himself. This went a long way in keeping a raft of poison entries from becoming eye-meltingly boring. You’ll also note the dual entry for the component cost. This is for the two versions WotC displayed in the DMG and AV, i.e., persistent and transient, i.e., one-encounter and one-shot. Finally, the poison shows some of the unique directions I took in exploring properties and effects. Here, we have an interesting property that offers strategic challenges and a non-standard remedy (the condition that ends an ongoing effect) that shows off some of what the new Codex is all about.

The product itself includes a handy index of all 81 poisons in separate, sortable Excel and CSV formats. This index includes all of the information necessary to actually use the poison in your game, including the attack bonus and effects. If you want a taste of what the book contains (poor choice of words I know), you can download the Excel spreadsheet and a pdf of the index sorted by level right now.

Finally, I thought I would give a teaser about material I am working on for upcoming Poisoncraft products, specifically the Player Options and DM Options books. They’ll see a return of all the fan favorites from the original Poisoncraft, including the sennith PC race, toxifying magic weapons, and the dreaded toxic deathlords. I’ll be recasting all of the prestige class abilities and spells to suit the new 4e power structure. So get ready for the wall of wasps and the toxomancer paragon path. And I’ll be presenting a slew of skill challenges, encounters, and side treks for DMs to throw at their players. Of course, I’m looking forward to diving in.

I’d love to hear your thoughts about the new Codex, what you are doing with it, and how it’s going down in your game.


No Comments Yet - You can be the first to comment!

Leave a comment


Subscribe to RSS

Fresh Eggs!

The Codex Venenorum

Hard Boiled Armies