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	<title>One Bad Egg &#187; 2009 &#187; May</title>
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	<description>Hatching the Best Stuff For D&#38;D</description>
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		<title>Conversion: Feeblemind + the Designer&#8217;s Mind</title>
		<link>http://www.onebadegg.com/egg/2009/05/conversion-feeblemind-the-designers-mind/</link>
		<comments>http://www.onebadegg.com/egg/2009/05/conversion-feeblemind-the-designers-mind/#comments</comments>
		<pubDate>Mon, 18 May 2009 14:48:01 +0000</pubDate>
		<dc:creator>justin</dc:creator>
				<category><![CDATA[Main]]></category>
		<category><![CDATA[conversion]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[poisoncraft]]></category>
		<category><![CDATA[power]]></category>

		<guid isPermaLink="false">http://www.onebadegg.com/egg/?p=514</guid>
		<description><![CDATA[Poisoncraft: Codex Venenorum is done and waiting for a trip through the Fred Hicks Prettification Machine. So I thought I would unwind with another 3e conversion. This is one of my favorites from the last edition:
I like this conversion for a few reasons. It gives the wizard another long-distance power, which is quickly becoming the [...]]]></description>
			<content:encoded><![CDATA[<p>Poisoncraft: Codex Venenorum is done and waiting for a trip through the Fred Hicks Prettification Machine. So I thought I would unwind with another 3e conversion. This is one of my favorites from the last edition:</p>
<div id="attachment_513" class="wp-caption alignnone" style="width: 503px"><img class="size-full wp-image-513" title="feeblemind" src="http://www.onebadegg.com/egg/wp-content/uploads/2009/05/feeblemind.jpg" alt="Feeblemind power" width="493" height="350" /><p class="wp-caption-text">Feeblemind power</p></div>
<p>I like this conversion for a few reasons. It gives the wizard another long-distance power, which is quickly becoming the last defining feature of the class. It has a pretty novel suite of damage effects. (I particularly like the penalty to Reflex defense, which seems odd at first blush but, in fact, makes perfect sense.) Finally, I like the conditional penalty to the saving throw, which is a fruitful area for further design exploration.</p>
<p>Just one problem&#8230;.</p>
<p>Did you figure it out&#8230;.</p>
<p>I didn&#8217;t notice until I started typing this post&#8230;.</p>
<p>That&#8217;s right. Monsters don&#8217;t have the arcane keyword. So that last sentence is essentially useless. Sigh.</p>
<p>This points out an interesting design phenomenon for me. When I&#8217;m designing for 4e, I don&#8217;t have much trouble getting into the 4e mindset. For some reason, when I&#8217;m designing conversions from 3e to 4e, I seem to have these kind of niggling issues pop up. In fact, I had some similar issues crop up while I was working on the Poisoncraft conversion. I would find myself doing a straight conversion of something and catch myself in time to realize that it might be something that doesn&#8217;t belong in 4e at all. For Poisoncraft, I think this ended up making it a much better product because I found myself really focusing on the design issues, giving them greater scrutiny. Anyone else have similar experiences?</p>
<p>On the upside, there are a couple of easy fixes. You could just swap psychic for arcane. In some ways, this is a better fit than arcane anyway (though it lacks the traditional tie to its 3e progenitor). You could repurpose it to a monster power easily enough, perhaps for an evil mage NPC. What would you do?</p>
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