<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: The Action Index</title>
	<atom:link href="http://www.onebadegg.com/egg/2009/03/the-action-index/feed/?year=2009&#038;monthnum=03" rel="self" type="application/rss+xml" />
	<link>http://www.onebadegg.com/egg/2009/03/the-action-index/</link>
	<description>Hatching the Best Stuff For D&#38;D</description>
	<lastBuildDate>Sat, 09 Jan 2010 10:17:59 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Scott&#8217;s Corner &#187; Archive &#187; Random recent links</title>
		<link>http://www.onebadegg.com/egg/2009/03/the-action-index/comment-page-1/#comment-768</link>
		<dc:creator>Scott&#8217;s Corner &#187; Archive &#187; Random recent links</dc:creator>
		<pubDate>Tue, 26 May 2009 22:39:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.onebadegg.com/egg/?p=473#comment-768</guid>
		<description>[...] Character Sheet (pdf), Random dungeon maker review 4e: Free 4e character manager, 4e power organization tip, Good GMing advice for beginning players and GMs Free 4e trial reviewed and direct link. 4 commonly [...]</description>
		<content:encoded><![CDATA[<p>[...] Character Sheet (pdf), Random dungeon maker review 4e: Free 4e character manager, 4e power organization tip, Good GMing advice for beginning players and GMs Free 4e trial reviewed and direct link. 4 commonly [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: NMcCoy</title>
		<link>http://www.onebadegg.com/egg/2009/03/the-action-index/comment-page-1/#comment-492</link>
		<dc:creator>NMcCoy</dc:creator>
		<pubDate>Tue, 24 Mar 2009 04:36:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.onebadegg.com/egg/?p=473#comment-492</guid>
		<description>At paragon, with a Warlord in the party, it&#039;s really handy to write additional effects (&quot;+3 to attack roll, and get a bonus move action&quot;) on the Action Point card the character builder prints out. Similarly, at that level it&#039;s common to have a lot of conditional feats, and I&#039;m considering devoting an entire page to a &quot;contingency sheet&quot; that I can glance at to total up my conditional effects easily.

&lt;b&gt;BLOODIED:&lt;/b&gt;
&lt;b&gt;Attack&lt;/b&gt; rolls +1 (Dragonborn Fury)
&lt;b&gt;Damage&lt;/b&gt; rolls +2 (Dragonborn Frenzy)
&lt;b&gt;Invigorating&lt;/b&gt; powers +2 THP (Bloodied Invigoration)
&lt;b&gt;Aura&lt;/b&gt; adjacent: 2 fire damage (Bloodfire Braidmail +3)
&lt;b&gt;Healing Surge&lt;/b&gt; increases by 5 (Belt of Blood)
&lt;b&gt;Action Point&lt;/b&gt; +dragonbreath as free action even if expended (Inner Dragon)

&lt;b&gt;HAS THP:&lt;/b&gt;
&lt;b&gt;Damage&lt;/b&gt; rolls +2 (Battlerager Vigor)

...etc.</description>
		<content:encoded><![CDATA[<p>At paragon, with a Warlord in the party, it&#8217;s really handy to write additional effects (&#8220;+3 to attack roll, and get a bonus move action&#8221;) on the Action Point card the character builder prints out. Similarly, at that level it&#8217;s common to have a lot of conditional feats, and I&#8217;m considering devoting an entire page to a &#8220;contingency sheet&#8221; that I can glance at to total up my conditional effects easily.</p>
<p><b>BLOODIED:</b><br />
<b>Attack</b> rolls +1 (Dragonborn Fury)<br />
<b>Damage</b> rolls +2 (Dragonborn Frenzy)<br />
<b>Invigorating</b> powers +2 THP (Bloodied Invigoration)<br />
<b>Aura</b> adjacent: 2 fire damage (Bloodfire Braidmail +3)<br />
<b>Healing Surge</b> increases by 5 (Belt of Blood)<br />
<b>Action Point</b> +dragonbreath as free action even if expended (Inner Dragon)</p>
<p><b>HAS THP:</b><br />
<b>Damage</b> rolls +2 (Battlerager Vigor)</p>
<p>&#8230;etc.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Eric Finley</title>
		<link>http://www.onebadegg.com/egg/2009/03/the-action-index/comment-page-1/#comment-467</link>
		<dc:creator>Eric Finley</dc:creator>
		<pubDate>Fri, 20 Mar 2009 18:07:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.onebadegg.com/egg/?p=473#comment-467</guid>
		<description>Ah!  Thank you!

Not so much for the basic index, which would I think be excellent but might not integrate that well with power cards (as you say).  But thinking about your trick I just came up with a way to mesh that with power cards, too...

On a single page, put six card-sized blanks.  Label them with the action types - standard, move, minor, and so forth.  The blanks are spots for you to put your power cards of that type, but they also contain text - they contain lists of everything other than a power card you can do with an action of this type.  The built-in ones like basic melee and second wind are typed in permanently; blanks underneath that provide room to write in (e.g.) item power activations, sustain options for powers listed elsewhere, and so forth.

I&#039;m totally going to do that for my game.  Very tidy indeed.</description>
		<content:encoded><![CDATA[<p>Ah!  Thank you!</p>
<p>Not so much for the basic index, which would I think be excellent but might not integrate that well with power cards (as you say).  But thinking about your trick I just came up with a way to mesh that with power cards, too&#8230;</p>
<p>On a single page, put six card-sized blanks.  Label them with the action types &#8211; standard, move, minor, and so forth.  The blanks are spots for you to put your power cards of that type, but they also contain text &#8211; they contain lists of everything other than a power card you can do with an action of this type.  The built-in ones like basic melee and second wind are typed in permanently; blanks underneath that provide room to write in (e.g.) item power activations, sustain options for powers listed elsewhere, and so forth.</p>
<p>I&#8217;m totally going to do that for my game.  Very tidy indeed.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nick Wedig</title>
		<link>http://www.onebadegg.com/egg/2009/03/the-action-index/comment-page-1/#comment-453</link>
		<dc:creator>Nick Wedig</dc:creator>
		<pubDate>Thu, 19 Mar 2009 23:47:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.onebadegg.com/egg/?p=473#comment-453</guid>
		<description>You could have a table, where each column is the usage (At-Will/Encounter/Daily) and the rows are action types (Standard/Move/Minor/etc).  In each box of the table is listed each action that fits there: 

This listing should also include a note about trading actions for smaller kinds: Standards can become move or minor actions, move actions can become minor acts.  That&#039;s a bit of knowledge a casual player might forget in combat, but could be useful to know when looking at their sheet.</description>
		<content:encoded><![CDATA[<p>You could have a table, where each column is the usage (At-Will/Encounter/Daily) and the rows are action types (Standard/Move/Minor/etc).  In each box of the table is listed each action that fits there: </p>
<p>This listing should also include a note about trading actions for smaller kinds: Standards can become move or minor actions, move actions can become minor acts.  That&#8217;s a bit of knowledge a casual player might forget in combat, but could be useful to know when looking at their sheet.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: rob</title>
		<link>http://www.onebadegg.com/egg/2009/03/the-action-index/comment-page-1/#comment-451</link>
		<dc:creator>rob</dc:creator>
		<pubDate>Thu, 19 Mar 2009 22:36:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.onebadegg.com/egg/?p=473#comment-451</guid>
		<description>This may end up informing how I do home-made character sheets.

-Rob D.</description>
		<content:encoded><![CDATA[<p>This may end up informing how I do home-made character sheets.</p>
<p>-Rob D.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: fred</title>
		<link>http://www.onebadegg.com/egg/2009/03/the-action-index/comment-page-1/#comment-450</link>
		<dc:creator>fred</dc:creator>
		<pubDate>Thu, 19 Mar 2009 22:32:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.onebadegg.com/egg/?p=473#comment-450</guid>
		<description>Yeah, the second wind and BMA&#039;s would have been on the list if there was room in the document I was typing them into. For now, I skipped them.</description>
		<content:encoded><![CDATA[<p>Yeah, the second wind and BMA&#8217;s would have been on the list if there was room in the document I was typing them into. For now, I skipped them.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Trip the Space Parasite</title>
		<link>http://www.onebadegg.com/egg/2009/03/the-action-index/comment-page-1/#comment-449</link>
		<dc:creator>Trip the Space Parasite</dc:creator>
		<pubDate>Thu, 19 Mar 2009 22:19:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.onebadegg.com/egg/?p=473#comment-449</guid>
		<description>I did something like this for a pick-up game I made characters for a couple of months ago, and people seemed to like it a lot. I split actions up by at-will/encounter/daily and included the action type and a brief description (&quot;ranged 10, +7 vs Will, 1d8+7 radiant (crit 1d6+15 radiant), target is discombobulated until end of your next turn&quot;) in the listing for each action, but your way seems equally valid.

I also put things like Second Wind and Basic Melee Attack in the appropriate sections, to make sure new players didn&#039;t forget about them.</description>
		<content:encoded><![CDATA[<p>I did something like this for a pick-up game I made characters for a couple of months ago, and people seemed to like it a lot. I split actions up by at-will/encounter/daily and included the action type and a brief description (&#8220;ranged 10, +7 vs Will, 1d8+7 radiant (crit 1d6+15 radiant), target is discombobulated until end of your next turn&#8221;) in the listing for each action, but your way seems equally valid.</p>
<p>I also put things like Second Wind and Basic Melee Attack in the appropriate sections, to make sure new players didn&#8217;t forget about them.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Chris Cumming</title>
		<link>http://www.onebadegg.com/egg/2009/03/the-action-index/comment-page-1/#comment-448</link>
		<dc:creator>Chris Cumming</dc:creator>
		<pubDate>Thu, 19 Mar 2009 20:56:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.onebadegg.com/egg/?p=473#comment-448</guid>
		<description>Oh I like that idea. I&#039;ve got a mid-paragon level character that has tons of actions but it&#039;d be nice to know which options by action type he&#039;s got.</description>
		<content:encoded><![CDATA[<p>Oh I like that idea. I&#8217;ve got a mid-paragon level character that has tons of actions but it&#8217;d be nice to know which options by action type he&#8217;s got.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Chad Underkoffler</title>
		<link>http://www.onebadegg.com/egg/2009/03/the-action-index/comment-page-1/#comment-447</link>
		<dc:creator>Chad Underkoffler</dc:creator>
		<pubDate>Thu, 19 Mar 2009 20:18:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.onebadegg.com/egg/?p=473#comment-447</guid>
		<description>And I do appreciate it, mang! This will make remembering all that STUFF much easier.</description>
		<content:encoded><![CDATA[<p>And I do appreciate it, mang! This will make remembering all that STUFF much easier.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
