So, my buddy Chad is playing the Dragonborn Witch Doctor named “Zargon” in our local game, set in a “Babylon 5″ style city built by giants as a safe haven for ALL comers against the apocalypse that’s descended upon the world at large (but enough about that — this is about Chad).
Chad’s not really a “native” D&D player, and doesn’t soak in system esoterica like a number of us do, so Rob and I have been taking to creating a sort of “managed character sheet” experience for Chad, statting things up and providing him all the powers details he needs to make a go of it. Zargon recently made level 6, and the Witch Doctor got released, so I’ve been working on the update for his character today. Towards the end, after listing out his item, race, and class powers, I realized that — as a player — I’d probably get a lot of use out of a short summary of what I can do for each *type* of action in the game. So I wrote one up for Zargon, to give Chad a quick and easy way (that doesn’t depend on an internalization of the mechanics) to say “Okay, I’ve got a minor action left this turn — what are my options?”
Here’s Zargon’s action index:
FREE ACTIONS
* Activate Burning Gauntlets (Daily Item)
IMMEDIATE INTERRUPTS
* Encounter Powers: Evil Eye
IMMEDIATE REACTIONS
* Use Razor Shield (Daily Item)
* Use Repulsion Leather (Once Activated)
* Encounter Powers: Taste of Mojo
MINOR ACTIONS
* Activate Cloak of Resistance (Daily Item)
* Activate Repulsion Leather (Daily Item)
* Encounter Powers: Dragon’s Breath
* SUSTAIN: Rolling Boulder
MOVE ACTIONS
* Daily Powers: Repel Earth
* Move your Rolling Boulder
STANDARD ACTIONS
* At-Will Powers: Swarm of Fire, Tremor Strike
* Encounter Powers: Earth’s Fist, Spirit’s Pursuit
* Daily Powers: Rolling Boulder, Spirit Cascade
* Make another Rolling Boulder attack.
I’m figuring this might actually make for good play streamlining even for experienced players. Is anyone else out there doing something like this? (I know, with power cards a lot of this could simply be handled via a sorting/ordering method for your cards, though that does break down a bit when you have powers that take one action type to activate, but then another to sustain or make use of some other ongoing benefit.)


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