Kids and 4e

Posted by chris
In Main
10Mar 09

chris

Eggsplosion! I have two boys, one age 5 and the other 15 years old. Both of them have grown up in a house where games are played a lot. Since my older one was a little guy, I have had some form of regular “gaming thing” almost every week. My little one has always been around it, and it’s him I want to focus on here — or, I should say, kids his age.

My experiments on creating a D&D 4e game he could participate on was really driven by him. He was at EndGame’s last Anniversary party where some short two hour 4e demos were being run by members of the RPGA and he was allowed to sit in on one. For a 5 year old to sit patiently for two hours and play just about anything blew me away. After that, I knew I had something to work with.

So, why 4e? The discrete “encounters” in the game make for a very comfortably timed session for someone young. I know I could do the same things with any number of different systems out there, and skin it with a fantasy theme… but why? The grid and painted plastic figures I can easily acquire for D&D make my own personal barrier to entry in terms of set-up time almost non-existent. He also really gets the idea of a board-game, which is what combat in 4e looks like to someone so little. Having defined squares, and a defined way to move gives him a chance to really visualize what is happening in the game not only through the story we tell, but through looking at the table.

So why not just play Heroscape or something, you may ask…?  Well, keep readin’.

When bringing a very young child into your D&D game there are a few things to consider. First and foremost is:

Don’t shove the rules down their throat. Let’s step back and look at this from another way. Have you ever gone to a game store to get a demo on something from someone who certainly knows how to play the game, but doesn’t necessarily know how to show others how to play? Generally, the best way to approach anything like this is to step your “demo-ee” into the game. Play cards up on the table that would normally be blind. Discuss movement of a miniature before, during, and after you move it around the board. Most importantly, you don’t treat it as if you were playing a game to win, you play to educate.

That’s how your D&D game is going to be for an awful long time if you include a small child. Almost every week that we play, he retains some part of the rules we teach him. After a couple months, he is really starting to get the movement on the grid, albeit in his own fashion. It’s incredibly interesting to watch a 5 year old’s “play brain” cross over into the formula and structure that is an RPG.

In many ways, he is “playing” with us, just as he would play with his friends at school. He moves his figure on the grid making sound effects, and telling a story as he does it. Through his “play”, he is giving us great role-play. In a very serious fight, he moved his Dwarven Fighter, “Hitterman”, across the grid right into a barrel. The fight had gone slightly south for him, so it was time in his mind to ditch and run. HORRIBLE for the rest of the party… but a truly glorious RP moment.

That leads us to the next point:

Roll with the punches when playing with small kids. Role-playing their fun is such a good way to get them engaged. When Hitterman went for the barrel, we all role-played around it. I as the GM, modified my approach from the baddies to give the rest of the party a bit of a chance to reform around the loss of the Main Tank.

There have been many other situations where the boy has patiently waited through a whole round of initiative, then needs to do something big to get it out of his system. Maybe that’s a double move to then attack; just let it go.

This ties right back into bending the rules a bit. Yeah, I know how combat works in 4e… but to keep him engaged, he occasionally gets a re-roll or a second attack. It’s just about fun, but again… we make him talk about what he is doing, as Hitterman would say it.

As we have afforded him a few “do-overs” he has really started to see when he is getting that kind of pass. He has even turned it down in the last session or so knowing “he missed.” He role-plays that now too. He role-plays his challenges. “Hey you! I am gonna hit you with my axe!” And, the target is marked…that kind of thing.

As we have played even more, we are now beginning to move off the grid.  Each and every session we have with the boy starts as an encounter, for all the reasons I have listed above. As we have gotten a few more sessions under our belts, before we fight, we do a little talking between the PCs, or the PCs and the baddies. We are slowly starting to swing the sessions away from pure “Combat RP”, to “RP AND Combat RP.” It’s subtle, and I am not sure he knows what we are doing yet, but it is giving him the chance to start telling Hitterman’s story a little more.

On his end, it’s basic, but I feel like we are giving him the tools to progress as he matures through time. As we play even more we won’t start the game on the grid, we’ll start just talking, like I do when my “adults game” happens. But that is still a little ways off.

4e has a fantastic tool kit under the hood for you to get your kids and their friends playing RPGs. It’s a concept many of us grew up with, and learned on our own through brute force and a lot of trial and error. If you are my age, you were SUPER lucky to have a kid a couple grades up who knew the rules and was willing to let you “play with the older kids.” You were WAY lucky to have had a parent who was a gamer and introduced you to Red Box, White Box, or even Chainmail.

We as geek parents have such a fricking awesome chance to show our kids the hobby we love so much. The tools that are available to us are just fantastic… and with a little time and patience, we can help them slay as many Dragons as they care to.


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8 Comments

  1. irate squirrel, March 10, 2009:

    As a player in the game I think it’s also an important to realize you are not in a full on game, gimmies need to be had. The younger ones don’t min max and sometimes don’t think of party coherence when they need to go run and hide in a barrel or go over there and hit THAT guy on the other side of the map. They also need help managing hit points and surges, daily powers etc which I do for him. He knows how far he can move and is grasping who is important to hit, that big guy over there not so much the skeleton with the stick. Hitterman and I tend to have a little talk about what to do on his turn as part of the team, it keeps him engaged in the story and gives him time to think of one liners or declare vengeance. That guy looks dangerous, we better help the Rogue out. Lets see Sure Strike or Cleave? One hits easier the other will hit two guys. “Two Guys!” or a surreptitious lean over to me “I’m going to smash that guy.” or “I’ll save you!”

  2. justin, March 10, 2009:

    Thanks for the post, Chris. Mine are still a few years away, I think, but I am looking forward to it.

    I have this theory that D&D will see a big surge over the next 10 years precisely for this reason: A lot of the people who grew up on D&D are just starting to have kids reach that age. The influx of new D&D players isn’t going to come from random recruits but from the next generation, like some oral tradition passed down between generations.

  3. Chris, March 10, 2009:

    I tought my son to play Settlers of Catan a couple of weeks ago, he’s 4. Its amazing to see how quickly he accommodated to rules and structure. Some times he just wants to play with the robber, but some times he wants to play the whole game by the rules. I want to get him into D&D but my wife is worried about stereotyping at school and doesnt want him to be talking about swinging swords or fighting demons with his teachers.

  4. chris, March 10, 2009:

    Thanks for Chiming in Squirrel, Hitterman loves ya!

  5. Sasha Bilton, March 11, 2009:

    My daughter just turned 10 and we’ve dabbled with RPGs for a couple of years, starting with Fairy Tale then trying Tunnels & Trolls and Fighting Fantasy books. She always urged me to let her try D&D, I think because she recognized it was the ‘maturer’ game. After a couple of solo sessions she joined in a grown-up one off I ran at my local WH40K club to show off the rules and held her own. I think the compartmentalization of things in 4e makes it much easier for younger players to take and own bits of the game one stage at a time, but as you say forgetting other sections. Something else I’ve noticed is that the common complaint of 4e stifling improvisation just isn’t true when played by child, I’m constantly having to come up with wing-it rules when she does crazy stuff. We’re both really beginning to enjoy our games together. Thanks for the article, it confirmed and refines my thoughts on playing with children. Hitterman sounds like a mighty, but prident, warrior.

  6. nick, March 11, 2009:

    My wife and I don’t have kids yet, but in a way I feel like the kid at the table, learning additional rules each time we get together. After reading the comments about how new-player friendly 4e is, I find myself fortunate to have started now. And like the kids who are engaging in DnD as a result of their parents’ interest in the game, I hope to slowly come into my own with my character, as far as the role playing is concerned.

    I’ve tried MMO RPGs like EverQuest (Evercrack) and Eve (a Star Trek-esque MMO RPG), but I find that playing in RW (real world) settings is much more fun and engaging. DnD is not a game I see myself giving up!

    Thanks for letting my voice be heard!

  7. Ken Marable, March 12, 2009:

    Great post! I have started my kids (ages almost 6, 7, and 9) on a 4e campaign and it’s a blast! In fact, after a couple fun discussion threads over at EN World about kids & D&D, I decided I’m going to get a blog going specifically on that topic and talk about how our campaign is going. Hopefully that’ll be up later this month.

    But it’s great that they are begging me to play, which is pretty amazing and shows how exciting this can be. I’ve been playing so long, I had forgotten about that initial joy and exploration of being able to do anything in an RPG.

    And as much as I still love 3.5, I’m finding 4e to be a good structure for kids. All of the class powers are similiar (at wills, encounters, dailies), and as much as I actually miss the 3 paragraph long spell descriptions filled with loopholes, having much more straightforward powers makes them very easy to reskin. For example, my youngest wants to summon fairies. Well, rather than coming up with a bunch of actual fairy summoning powers, I just describe all of her powers in those terms – with a fairy magically appearing and doing whatever.

    I also love the name Hitterman! It’s funny the different directions kids go with names. My oldest daughter tends to use pretty real names (she’s currently playing Vanessa the Druid), my son goes with literal names (currently Acid Head, the acid-breathing dragonborn, but in the past has created Swordstrike and Macestrike – can you guess what their main weapons were?), and my youngest daughter likes to invent new names and is currently playing Gadeeta of the Fairies.

    Fun stuff!

  8. Jonathan, July 17, 2009:

    “For example, my youngest wants to summon fairies. Well, rather than coming up with a bunch of actual fairy summoning powers, I just describe all of her powers in those terms – with a fairy magically appearing and doing whatever.”

    – Sheer brilliance. Thanks. My kids are 3 and 5 and are *natural* role players, though we have only made it to the *table* once. Looking forward to getting them into it more.

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