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	<title>Comments on: Icon Update</title>
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	<link>http://www.onebadegg.com/egg/2009/03/icon-update/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=icon-update</link>
	<description>Hatching the Best Stuff For D&#38;D</description>
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		<title>By: fred</title>
		<link>http://www.onebadegg.com/egg/2009/03/icon-update/comment-page-1/#comment-420</link>
		<dc:creator>fred</dc:creator>
		<pubDate>Fri, 13 Mar 2009 20:01:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.onebadegg.com/egg/2009/03/icon-update/#comment-420</guid>
		<description>I think the map icon project is for another time. :)</description>
		<content:encoded><![CDATA[<p>I think the map icon project is for another time. <img src='http://www.onebadegg.com/egg/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: NMcCoy</title>
		<link>http://www.onebadegg.com/egg/2009/03/icon-update/comment-page-1/#comment-419</link>
		<dc:creator>NMcCoy</dc:creator>
		<pubDate>Fri, 13 Mar 2009 19:41:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.onebadegg.com/egg/2009/03/icon-update/#comment-419</guid>
		<description>Ack, you&#039;re right - they&#039;re not very clear at all at that scale. The svg is &lt;a href=&quot;http://dl.getdropbox.com/u/381295/DnD_egg_icons.svg&quot; rel=&quot;nofollow&quot;&gt;here&lt;/a&gt; if you want to dabble with them directly.</description>
		<content:encoded><![CDATA[<p>Ack, you&#8217;re right &#8211; they&#8217;re not very clear at all at that scale. The svg is <a href="http://dl.getdropbox.com/u/381295/DnD_egg_icons.svg" rel="nofollow">here</a> if you want to dabble with them directly.</p>
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		<title>By: fred</title>
		<link>http://www.onebadegg.com/egg/2009/03/icon-update/comment-page-1/#comment-418</link>
		<dc:creator>fred</dc:creator>
		<pubDate>Fri, 13 Mar 2009 18:19:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.onebadegg.com/egg/2009/03/icon-update/#comment-418</guid>
		<description>On my screen, I can&#039;t really make out what they look like -- they&#039;re sort of strange black blotches. :(</description>
		<content:encoded><![CDATA[<p>On my screen, I can&#8217;t really make out what they look like &#8212; they&#8217;re sort of strange black blotches. <img src='http://www.onebadegg.com/egg/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
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		<title>By: NMcCoy</title>
		<link>http://www.onebadegg.com/egg/2009/03/icon-update/comment-page-1/#comment-417</link>
		<dc:creator>NMcCoy</dc:creator>
		<pubDate>Fri, 13 Mar 2009 18:08:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.onebadegg.com/egg/2009/03/icon-update/#comment-417</guid>
		<description>Added my ideas for &quot;cover&quot; and &quot;obscuring&quot; to the above image.</description>
		<content:encoded><![CDATA[<p>Added my ideas for &#8220;cover&#8221; and &#8220;obscuring&#8221; to the above image.</p>
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		<title>By: NMcCoy</title>
		<link>http://www.onebadegg.com/egg/2009/03/icon-update/comment-page-1/#comment-416</link>
		<dc:creator>NMcCoy</dc:creator>
		<pubDate>Fri, 13 Mar 2009 17:51:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.onebadegg.com/egg/2009/03/icon-update/#comment-416</guid>
		<description>Here&#039;s a variant of my icons, with the diamond turned into a shield, at small size: http://dl.getdropbox.com/u/381295/egg_symbols_3.png</description>
		<content:encoded><![CDATA[<p>Here&#8217;s a variant of my icons, with the diamond turned into a shield, at small size: <a href="http://dl.getdropbox.com/u/381295/egg_symbols_3.png" rel="nofollow">http://dl.getdropbox.com/u/381295/egg_symbols_3.png</a></p>
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		<title>By: Jonathan Walton</title>
		<link>http://www.onebadegg.com/egg/2009/03/icon-update/comment-page-1/#comment-415</link>
		<dc:creator>Jonathan Walton</dc:creator>
		<pubDate>Fri, 13 Mar 2009 14:05:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.onebadegg.com/egg/2009/03/icon-update/#comment-415</guid>
		<description>Fred, NMcoy: Yeah, I know about the difficult terrain triangle, but that&#039;s only one of the 6 different types of terrain.  Blocking and hindering are fairly obvious, normally, from the way the map is drawn, but challenging and cover terrain (which seems to be the second two most common types) have nothing.  Obscured terrain (mists and stuff) would also seem to be pretty important in The Shroud.</description>
		<content:encoded><![CDATA[<p>Fred, NMcoy: Yeah, I know about the difficult terrain triangle, but that&#8217;s only one of the 6 different types of terrain.  Blocking and hindering are fairly obvious, normally, from the way the map is drawn, but challenging and cover terrain (which seems to be the second two most common types) have nothing.  Obscured terrain (mists and stuff) would also seem to be pretty important in The Shroud.</p>
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		<title>By: fred</title>
		<link>http://www.onebadegg.com/egg/2009/03/icon-update/comment-page-1/#comment-414</link>
		<dc:creator>fred</dc:creator>
		<pubDate>Fri, 13 Mar 2009 14:00:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.onebadegg.com/egg/2009/03/icon-update/#comment-414</guid>
		<description>Jonathan: Difficult terrain tends to get represented on WOTC&#039;s maps as triangles placed in the center of the map square (though as NMcCoy notes, sometimes it&#039;s not the center).

Nick: Whup! Thanks!

NMcCoy: That&#039;s less of a problem than you might think.  At-Will, Encounter, and Daily icons NEVER end up on the same line together, so in the conversion I&#039;ve done of the Witch Doctor document to black and white, the centerline displacement doesn&#039;t actually express itself visually at all.

I dig the &#039;keyword diamond&#039; idea, but given that its size within the icons as displayed will be relatively 7pt or smaller, I&#039;m not sure it&#039;ll express well.  I went with circle for simplicity.  That&#039;s actually also why I went away from the diamond and went to the triangle for the Encounter power -- at screen resolution at least, the diamond tended to look not as different from the circle as I would have liked.  The triangle&#039;s profile is much more distinctive.</description>
		<content:encoded><![CDATA[<p>Jonathan: Difficult terrain tends to get represented on WOTC&#8217;s maps as triangles placed in the center of the map square (though as NMcCoy notes, sometimes it&#8217;s not the center).</p>
<p>Nick: Whup! Thanks!</p>
<p>NMcCoy: That&#8217;s less of a problem than you might think.  At-Will, Encounter, and Daily icons NEVER end up on the same line together, so in the conversion I&#8217;ve done of the Witch Doctor document to black and white, the centerline displacement doesn&#8217;t actually express itself visually at all.</p>
<p>I dig the &#8216;keyword diamond&#8217; idea, but given that its size within the icons as displayed will be relatively 7pt or smaller, I&#8217;m not sure it&#8217;ll express well.  I went with circle for simplicity.  That&#8217;s actually also why I went away from the diamond and went to the triangle for the Encounter power &#8212; at screen resolution at least, the diamond tended to look not as different from the circle as I would have liked.  The triangle&#8217;s profile is much more distinctive.</p>
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	<item>
		<title>By: NMcCoy</title>
		<link>http://www.onebadegg.com/egg/2009/03/icon-update/comment-page-1/#comment-410</link>
		<dc:creator>NMcCoy</dc:creator>
		<pubDate>Fri, 13 Mar 2009 06:35:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.onebadegg.com/egg/2009/03/icon-update/#comment-410</guid>
		<description>On the one hand, I kinda like the circle as a unifying element of the power icons, but on the other hand the displacement from centerline of the &quot;Encounter&quot; triangle&#039;s circle bugs me a bit.

Hm, how do the power icons look if you put the &quot;keyword diamond&quot; in them? Like so: http://dl.getdropbox.com/u/381295/egg_symbols_2.png

Jonathan Walton: On some of the official WotC maps, a faint triangle in the corner of a square indicates difficult terrain.</description>
		<content:encoded><![CDATA[<p>On the one hand, I kinda like the circle as a unifying element of the power icons, but on the other hand the displacement from centerline of the &#8220;Encounter&#8221; triangle&#8217;s circle bugs me a bit.</p>
<p>Hm, how do the power icons look if you put the &#8220;keyword diamond&#8221; in them? Like so: <a href="http://dl.getdropbox.com/u/381295/egg_symbols_2.png" rel="nofollow">http://dl.getdropbox.com/u/381295/egg_symbols_2.png</a></p>
<p>Jonathan Walton: On some of the official WotC maps, a faint triangle in the corner of a square indicates difficult terrain.</p>
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		<title>By: Cam Banks</title>
		<link>http://www.onebadegg.com/egg/2009/03/icon-update/comment-page-1/#comment-409</link>
		<dc:creator>Cam Banks</dc:creator>
		<pubDate>Fri, 13 Mar 2009 04:44:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.onebadegg.com/egg/2009/03/icon-update/#comment-409</guid>
		<description>You went with the downward pointing triangle I&#039;d suggested! Awesome. Resonates with the shield/encounter suggestion somebody else made.</description>
		<content:encoded><![CDATA[<p>You went with the downward pointing triangle I&#8217;d suggested! Awesome. Resonates with the shield/encounter suggestion somebody else made.</p>
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		<title>By: Jonathan Walton</title>
		<link>http://www.onebadegg.com/egg/2009/03/icon-update/comment-page-1/#comment-407</link>
		<dc:creator>Jonathan Walton</dc:creator>
		<pubDate>Thu, 12 Mar 2009 22:05:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.onebadegg.com/egg/2009/03/icon-update/#comment-407</guid>
		<description>Sweet, Fred.  As someone who&#039;s currently trying to design their first 4E adventure, there are a few other icons that you might eventually need to do layout for OBE products: icons for the various kinds of terrain (difficult, blocking, challenging, hindering, obscured, and cover).  Honestly, I kinda wish there was a &quot;challenging&quot; icon that would also allow you to put some explanatory notes next to in on the appropriate map square, like:

[ICON]
ATH 18
2d6 fire

i.e. Difficulty 18 Athletics check to move through it or take 2d6 fire damage.  Conceivably you could mark an entire section of the map this way with a single notation, in case there&#039;s a, uh, flaming bridge or something.</description>
		<content:encoded><![CDATA[<p>Sweet, Fred.  As someone who&#8217;s currently trying to design their first 4E adventure, there are a few other icons that you might eventually need to do layout for OBE products: icons for the various kinds of terrain (difficult, blocking, challenging, hindering, obscured, and cover).  Honestly, I kinda wish there was a &#8220;challenging&#8221; icon that would also allow you to put some explanatory notes next to in on the appropriate map square, like:</p>
<p>[ICON]<br />
ATH 18<br />
2d6 fire</p>
<p>i.e. Difficulty 18 Athletics check to move through it or take 2d6 fire damage.  Conceivably you could mark an entire section of the map this way with a single notation, in case there&#8217;s a, uh, flaming bridge or something.</p>
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		<title>By: Nick Wedig</title>
		<link>http://www.onebadegg.com/egg/2009/03/icon-update/comment-page-1/#comment-403</link>
		<dc:creator>Nick Wedig</dc:creator>
		<pubDate>Thu, 12 Mar 2009 18:56:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.onebadegg.com/egg/2009/03/icon-update/#comment-403</guid>
		<description>I don&#039;t think that&#039;s the right link in the post: your link goes to one comment on the &quot;Kids and 4e&quot; post, not to &lt;a href=&quot;http://www.onebadegg.com/egg/2009/03/gray-icons/&quot; rel=&quot;nofollow&quot;&gt;the entry on grayscale icons&lt;/a&gt;.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t think that&#8217;s the right link in the post: your link goes to one comment on the &#8220;Kids and 4e&#8221; post, not to <a href="http://www.onebadegg.com/egg/2009/03/gray-icons/" rel="nofollow">the entry on grayscale icons</a>.</p>
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		<title>By: rob</title>
		<link>http://www.onebadegg.com/egg/2009/03/icon-update/comment-page-1/#comment-402</link>
		<dc:creator>rob</dc:creator>
		<pubDate>Thu, 12 Mar 2009 17:49:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.onebadegg.com/egg/2009/03/icon-update/#comment-402</guid>
		<description>Those seem pretty clear and, perhaps more importantly scalable.  I was thinking that lines might improve the gm, but then I thought about it in 10 point, and well, no, not so much. 

No sword-chucks though. Very disappointing.

-Rob D.</description>
		<content:encoded><![CDATA[<p>Those seem pretty clear and, perhaps more importantly scalable.  I was thinking that lines might improve the gm, but then I thought about it in 10 point, and well, no, not so much. </p>
<p>No sword-chucks though. Very disappointing.</p>
<p>-Rob D.</p>
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