While we still have an adventure series in the works for the Shroud, as well as one or two other products in mind, we’re getting close to feeling like we can wrap up that particular worldseed. Everything we’ve done so far except for the adventure series, in fact, would work pretty well all bundled up as a print-on-demand collection from Lulu — something we’ve had as a plan on our radar for a while.
Problem is, 4E’s layout — which we’ve been following closely in our own products — is strongly color-driven, in terms of color conveying meaning. Olive means monster. Gold means item. And green, maroon, and dark grey are your at-will, encounter, and daily powers.
It’s those latter bits that are particularly troublesome when moving into print on demand. Sure, we could do a color print on demand product, but color POD tends to be gigantically expensive — we’d have to set a price-point much higher than other comparable color interior books with the same kind of page count. So that means we need to consider how to translate our material over into a greyscale presentation.
Monsters and items aren’t really a problem, when it comes down to it — their context tends to be pretty obvious when they show up somewhere. The real trouble comes with those powers, where you could have a bunch of them in succession, without it being immediately obvious (unless you’re very good at scanning the blocks for a particular keyword) what class of power it is you’re looking at.
Some of those doing third party 4E support have chosen to confront this issue in different ways. Goodman Games, at least as far as I’ve seen, opts to ignore the concern, while Mongoose has established a trio of icons in the power headers. These icons are a sequence of “swirls”, progressing from many, smaller swirls for an at-will power, to just a pair of large swirls to signify a daily power.
Personally I favor visual shorthand over no shorthand, so the icon solution (or something similar) seems like the right way to go. But without an official grayscale look coming out of WOTC, it’s up to us to invent the way we want to do it. Mongoose’s swirls definitely get some of it right, but overall theirs is not a visual language that really gels for me. Sure, I could consider something other than icons to do this job — grayscale powers entries could have different corner styles, borders, or shading — but speaking as the guy doing the layout work, I think all of those alternatives would work out to be some combination of “collossal pain in my ass” and “gaudy or otherwise visually muddled”.
So that leaves me thinking about icons (“dingbats”, if you prefer — the best approach would be to establish a font containing these designs). And here, it’s best to think about a clear progression from at-will to daily — we’re talking trios of icons, not three icons living in isolation from one another. The trick there is to figure out how to express the relationship among the three types of powers. It could be measured by:
- Frequency – How often you get to use the power
- Magnitude – How “big” or “small” the power is relative to the other types
- Complexity – Daily powers might be represented as intricate, at-wills as simple
- Something else I’m not thinking of
So, here’s where Mongoose’s swirls get it right: they represent both frequency (number of swirls) and magnitude (size of each swirl). So while the swirls don’t work for me as a final visual, they’re still working to express the relationship between power types in more than one way. So it may simply be a matter of looking at finding the right geometric aesthetic to represent one power use (could be as simple as a diamond or star or circle).
One of the treatments I’ve done for this so far uses a “starburst” icon, stacking three small ones in a pyramid shape for at-will, two slightly larger ones in a column for encounter, and one fat one for a daily. It works pretty well, but I’m not yet sold on it as the final idea.
That said, there’s nothing to suggest that we must hit more than one of that list for our visual language. Another possible contender would be to simply focus on magnitude, and play around with moon-phases: crescent moon for an at-will, half-moon for an encounter, full moon for a daily.
What’s your preference for a visual, color-agnostic representation of these things?


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