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	<title>Comments on: Alas, Garnet, We Hardly Knew Ye</title>
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	<description>Hatching the Best Stuff For D&#38;D</description>
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		<title>By: nick</title>
		<link>http://www.onebadegg.com/egg/2009/03/alas-garnet-we-hardly-knew-ye/comment-page-1/#comment-334</link>
		<dc:creator>nick</dc:creator>
		<pubDate>Thu, 05 Mar 2009 03:56:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.onebadegg.com/egg/?p=383#comment-334</guid>
		<description>First post to OBE.  First-time DnD player.

I&#039;ve had the chance to witness Garnet in action and I will miss him in our campaign (tear).  I&#039;ve also had the chance to play an 11th level control wizard and I thought the powers were a bit limited.

That being said, I&#039;m anxious to see what justin&#039;s new character brings to the table.  After reviewing some of the powers, I am impressed by the granular control that Close Wall Attacks provide (did I miss something, or do all walls have the ability to form whatever shape the caster prefers, so long as the spaces are adjacent?)


FYI: My PC is an Eladrin rogue, named Fin, that I think lends nicely to the group dynamic.  Except for the occasional shouting down dungeon halls when attempting to sneak up on NPCs, his powers are extremely versatile.</description>
		<content:encoded><![CDATA[<p>First post to OBE.  First-time DnD player.</p>
<p>I&#8217;ve had the chance to witness Garnet in action and I will miss him in our campaign (tear).  I&#8217;ve also had the chance to play an 11th level control wizard and I thought the powers were a bit limited.</p>
<p>That being said, I&#8217;m anxious to see what justin&#8217;s new character brings to the table.  After reviewing some of the powers, I am impressed by the granular control that Close Wall Attacks provide (did I miss something, or do all walls have the ability to form whatever shape the caster prefers, so long as the spaces are adjacent?)</p>
<p>FYI: My PC is an Eladrin rogue, named Fin, that I think lends nicely to the group dynamic.  Except for the occasional shouting down dungeon halls when attempting to sneak up on NPCs, his powers are extremely versatile.</p>
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		<title>By: justin</title>
		<link>http://www.onebadegg.com/egg/2009/03/alas-garnet-we-hardly-knew-ye/comment-page-1/#comment-304</link>
		<dc:creator>justin</dc:creator>
		<pubDate>Tue, 03 Mar 2009 18:37:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.onebadegg.com/egg/?p=383#comment-304</guid>
		<description>That&#039;s an interesting point, precisely because it&#039;s so counterintuitive. &quot;Oh, if you&#039;re a cleric, you can call down flames from heaven to immolate your enemies.&quot; Uhm, no, you can&#039;t.</description>
		<content:encoded><![CDATA[<p>That&#8217;s an interesting point, precisely because it&#8217;s so counterintuitive. &#8220;Oh, if you&#8217;re a cleric, you can call down flames from heaven to immolate your enemies.&#8221; Uhm, no, you can&#8217;t.</p>
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		<title>By: rob</title>
		<link>http://www.onebadegg.com/egg/2009/03/alas-garnet-we-hardly-knew-ye/comment-page-1/#comment-303</link>
		<dc:creator>rob</dc:creator>
		<pubDate>Tue, 03 Mar 2009 18:21:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.onebadegg.com/egg/?p=383#comment-303</guid>
		<description>Man, seeing it big makes me realize I should have replaced one of those &quot;Flame&quot;s with &quot;Fire&quot;. :)

But that said, I don&#039;t think I ever really thought about it consciously, but you&#039;re mostly right.  There are one or two exceptions where there was some clever mechanic I wanted to find an excuse to showcase, but I mostly started with a visual and went from there.  Weirdly, this clears up some confusion about my own work.  I&#039;d felt I had successfully made the Witch Doctor&#039;s powers feel more raw than the Wizard, but I couldn&#039;t have said why. This, I think, is the answer.

Tangentially, I also had a very cautionary experience regarding color, the upshot of which is a personal rule: &quot;Do not include the color when you summarize powers for a new player.&quot;  We were showing 4E to someone for the first time, and I&#039;d summarized the powers for his cleric on the sheet. As a new player, he logically gravitated to the description of the power rather than the mechanics, and he was frequently frustrated upon discovering he couldn&#039;t light things on fire with Sacred Flame or otherwise do clever things the color text suggested would be reasonable and I think that frustration was an element of his dissatisfaction with the game.

Now, there&#039;s a bigger problem that hints at which is outside the scope of this conversation, but the smaller lesson I take from it is that the closer the color is to the mechanics, the happier everyone will be.</description>
		<content:encoded><![CDATA[<p>Man, seeing it big makes me realize I should have replaced one of those &#8220;Flame&#8221;s with &#8220;Fire&#8221;. <img src='http://www.onebadegg.com/egg/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>But that said, I don&#8217;t think I ever really thought about it consciously, but you&#8217;re mostly right.  There are one or two exceptions where there was some clever mechanic I wanted to find an excuse to showcase, but I mostly started with a visual and went from there.  Weirdly, this clears up some confusion about my own work.  I&#8217;d felt I had successfully made the Witch Doctor&#8217;s powers feel more raw than the Wizard, but I couldn&#8217;t have said why. This, I think, is the answer.</p>
<p>Tangentially, I also had a very cautionary experience regarding color, the upshot of which is a personal rule: &#8220;Do not include the color when you summarize powers for a new player.&#8221;  We were showing 4E to someone for the first time, and I&#8217;d summarized the powers for his cleric on the sheet. As a new player, he logically gravitated to the description of the power rather than the mechanics, and he was frequently frustrated upon discovering he couldn&#8217;t light things on fire with Sacred Flame or otherwise do clever things the color text suggested would be reasonable and I think that frustration was an element of his dissatisfaction with the game.</p>
<p>Now, there&#8217;s a bigger problem that hints at which is outside the scope of this conversation, but the smaller lesson I take from it is that the closer the color is to the mechanics, the happier everyone will be.</p>
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