Somewhat fannish post, but I’m really excited to try playing an avenger from the PHB2 sometime. It’s a weird class, and maybe it’ll be less interesting in practice than it seems in theory, but I’m totally willing to find out. For all that PHB2 introduced some welcome additions the the controller stable, I’m most intrigued by what they did with strikers. None of the strikers in the PHB2 have the same kind of brute-force damage adders that the PHB1 classes do, and that makes the comparison between them kind of interesting. It makes the PHB2 strikers seem less potent at first glance, but since the guys at WOTC are no dummies, that just suggests that there are a few more subtleties at work.
At first glance, my impression was that the avenger traded off damage for a little bit of controller-ness, and while there’s some element of that it doesn’t entirely hold up. There are some controller elements, certainly, but what the avenger really excels at is getting to his target, wherever they are on the board. Now, this absolutely makes him the bane of a certain type of enemy. Artillery, lurkers, controllers and skirmishers are all begging for trouble facing this class, and those enemies tend to be a little bit less tough so the reduction in damage might correlate to that. But that seemed a little bit too narrow in scope, and at least partly ignores the fact that the avenger is also going to have an interesting role when he tag-teams with a fighter or other potent marker (the avenger/swordmage synergy is just wacky enough that it might be awesome).
It finally came to me when the character builder came online and I started using it to make avengers (Githzerai and Shadar Kai avengers are kind of delicious for both stats and theme). Before the character builder, I hadn’t thought much about equipment, but since the software makes it pretty easy, I had a bit of a realization as I was choosing weapons. First, the avenger does not need an accurate weapon – his class ability means he rolls twice on attacks, and that’s a big enough accuracy boost that he can afford to take a weapon with a lower proficiency bonus. So given that I started just looking for the weapon with the most raw damage, and that’s when it struck me that the avenger is twice as likely to score a critical hit against his target.
It’s obvious in retrospect, and I can’t believe I didn’t grasp it immediately, but the avenger is going to crit more reliably than any other class, so high damage weapons with high crit, like the heavy war pick, are going to pay off very well for him. This dovetails nicely with the fact that he’s set up to take a fair number of opportunity attacks (and avoid them) and with his likelihood to crit, even his basic attacks carry a lot of damage potential.
All of this has also been assuming a melee build. On some level, I’m very curious to see what a range-build avenger ends up looking like. It may or may not be viable, but I totally intend to experiment. Similarly, I’m curious to see how the avenger abilities interact with a reach weapon (it definitely muddles at least one of their at-wills).
Now, I’m not 100% smitten. I’m not sure why they don’t start with proficiency in leather armor – it seems somewhat essential on the face of it. Even with their inherent AC bonus, an avenger is likely to be in an exposed position a lot, and the small bump in AC from leather is a big deal. It seems like the avenger is obliged to burn a feat on it, and I always look at obligatory feats and wonder why they’re not just class features.
The avenger also suffers from the fact that he’ll probably have a lame strength, so his basic melee attack will such, which is problematic given the importance of charging and opportunity attacks. The new martial feat can address that, but that’s one more feat the class has to take. This is pretty bad, though not as bad as it could be, since the class makes up for the accuracy loss with its core ability.
It is also a shame that avengers don’t start with at least one additional weapon proficiency. It would be great if they started with superior weapon, if only because I want avengers to be the guys using the really weird weapons. I suspect that were I to use them in a game, I would probably offer religion-based feats that grant leather armor proficiency and proficiency in one wacky weapon (so Avengers of the Raven Queen might get Spiked Chain, to reflect the Shadar-Kai influence).
Maybe it’s just the striker curse that they’re hungry for feats. I certainly know that rogues are, and rangers can be. It’s possible it’s more feature than bug, but I’m skeptical.
Anyway, I’m still kicking the class around and I’m absolutely jonesing to see it at the table (that and the Warden). Until I get the chance to do so I’ll probably keep rolling them up in the interest of seeing what it produces. Maybe my current assessment will prove entirely off base.


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