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	<title>Comments on: Zero to Hero</title>
	<atom:link href="http://www.onebadegg.com/egg/2009/03/392/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.onebadegg.com/egg/2009/03/392/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=392</link>
	<description>Hatching the Best Stuff For D&#38;D</description>
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		<title>By: Ryan Stoughton</title>
		<link>http://www.onebadegg.com/egg/2009/03/392/comment-page-1/#comment-872</link>
		<dc:creator>Ryan Stoughton</dc:creator>
		<pubDate>Sat, 11 Jul 2009 20:34:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.onebadegg.com/egg/?p=392#comment-872</guid>
		<description>-1501	Child		pick stats, get race features, racial traits; Constitution hit points
-1500	Youth	class features; gain 1 feat; train starting skills; gain 1 at-will attack power
-1250	Novice	gain 1 encounter attack power;
-750		Adept	gain a second at-will attack power
0		1st		gain 1 daily attack power</description>
		<content:encoded><![CDATA[<p>-1501	Child		pick stats, get race features, racial traits; Constitution hit points<br />
-1500	Youth	class features; gain 1 feat; train starting skills; gain 1 at-will attack power<br />
-1250	Novice	gain 1 encounter attack power;<br />
-750		Adept	gain a second at-will attack power<br />
0		1st		gain 1 daily attack power</p>
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		<title>By: Ryan Stoughton</title>
		<link>http://www.onebadegg.com/egg/2009/03/392/comment-page-1/#comment-871</link>
		<dc:creator>Ryan Stoughton</dc:creator>
		<pubDate>Sat, 11 Jul 2009 20:31:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.onebadegg.com/egg/?p=392#comment-871</guid>
		<description>This thing would go really well with a packaged mini-adventure or four.  Like... city urchin, woodland village, mountain pass, and fey glade.</description>
		<content:encoded><![CDATA[<p>This thing would go really well with a packaged mini-adventure or four.  Like&#8230; city urchin, woodland village, mountain pass, and fey glade.</p>
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		<title>By: Ryan Stoughton</title>
		<link>http://www.onebadegg.com/egg/2009/03/392/comment-page-1/#comment-870</link>
		<dc:creator>Ryan Stoughton</dc:creator>
		<pubDate>Sat, 11 Jul 2009 20:25:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.onebadegg.com/egg/?p=392#comment-870</guid>
		<description>This is awesome.  I think this could help me ease new players into the rules and would be a good match for the E6/West Marches style thing I want to do (world designed around a 10th level max).</description>
		<content:encoded><![CDATA[<p>This is awesome.  I think this could help me ease new players into the rules and would be a good match for the E6/West Marches style thing I want to do (world designed around a 10th level max).</p>
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		<title>By: FireLance</title>
		<link>http://www.onebadegg.com/egg/2009/03/392/comment-page-1/#comment-347</link>
		<dc:creator>FireLance</dc:creator>
		<pubDate>Fri, 06 Mar 2009 02:50:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.onebadegg.com/egg/?p=392#comment-347</guid>
		<description>Chalk me up as another one with similar ideas.  I broke up the zero level into the Novice and Apprentice levels, though (see website link for details).</description>
		<content:encoded><![CDATA[<p>Chalk me up as another one with similar ideas.  I broke up the zero level into the Novice and Apprentice levels, though (see website link for details).</p>
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		<title>By: greywulf</title>
		<link>http://www.onebadegg.com/egg/2009/03/392/comment-page-1/#comment-340</link>
		<dc:creator>greywulf</dc:creator>
		<pubDate>Thu, 05 Mar 2009 17:13:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.onebadegg.com/egg/?p=392#comment-340</guid>
		<description>Looks absolutely spot on to me, great stuff.</description>
		<content:encoded><![CDATA[<p>Looks absolutely spot on to me, great stuff.</p>
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		<title>By: David A. Kot</title>
		<link>http://www.onebadegg.com/egg/2009/03/392/comment-page-1/#comment-337</link>
		<dc:creator>David A. Kot</dc:creator>
		<pubDate>Thu, 05 Mar 2009 13:12:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.onebadegg.com/egg/?p=392#comment-337</guid>
		<description>Scot, I think I like what you have presented because I was able to follow it very clearly, almost like a table-format.  I would be happy to play test something like this very soon, since my group is still very new to 4E.  Let&#039;s decide on a specific format over the next few days, and I can roll with it over this weekend, maybe...</description>
		<content:encoded><![CDATA[<p>Scot, I think I like what you have presented because I was able to follow it very clearly, almost like a table-format.  I would be happy to play test something like this very soon, since my group is still very new to 4E.  Let&#8217;s decide on a specific format over the next few days, and I can roll with it over this weekend, maybe&#8230;</p>
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		<title>By: Scott</title>
		<link>http://www.onebadegg.com/egg/2009/03/392/comment-page-1/#comment-333</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Thu, 05 Mar 2009 02:25:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.onebadegg.com/egg/?p=392#comment-333</guid>
		<description>I was just working on something like this last week:

&lt;a href=&quot;http://abutterflydreaming.com/2009/02/25/zero-level/&quot; rel=&quot;nofollow&quot;&gt;Zero Level&lt;/a&gt;

I think I tended to agree with some of the feedback that the jump from my zero level to 1 is pretty steep, and was looking at ways to smooth that.  (Not looking too hard, though, since I&#039;m pretty happy with level 1 in 4e.)  Was thinking about splitting it to 2 or 3 tiers, like in the old system.

I think you&#039;re on the right track here.  It&#039;s pretty similar to what I was looking at doing.</description>
		<content:encoded><![CDATA[<p>I was just working on something like this last week:</p>
<p><a href="http://abutterflydreaming.com/2009/02/25/zero-level/" rel="nofollow">Zero Level</a></p>
<p>I think I tended to agree with some of the feedback that the jump from my zero level to 1 is pretty steep, and was looking at ways to smooth that.  (Not looking too hard, though, since I&#8217;m pretty happy with level 1 in 4e.)  Was thinking about splitting it to 2 or 3 tiers, like in the old system.</p>
<p>I think you&#8217;re on the right track here.  It&#8217;s pretty similar to what I was looking at doing.</p>
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		<title>By: fred</title>
		<link>http://www.onebadegg.com/egg/2009/03/392/comment-page-1/#comment-327</link>
		<dc:creator>fred</dc:creator>
		<pubDate>Wed, 04 Mar 2009 18:30:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.onebadegg.com/egg/?p=392#comment-327</guid>
		<description>@rob -- You and I, in a scarily, scarily similar (unspoken) area of thinking. :)</description>
		<content:encoded><![CDATA[<p>@rob &#8212; You and I, in a scarily, scarily similar (unspoken) area of thinking. <img src='http://www.onebadegg.com/egg/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: rob</title>
		<link>http://www.onebadegg.com/egg/2009/03/392/comment-page-1/#comment-326</link>
		<dc:creator>rob</dc:creator>
		<pubDate>Wed, 04 Mar 2009 18:18:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.onebadegg.com/egg/?p=392#comment-326</guid>
		<description>I was thinking about similar material a little while back, but with a slightly different emphasis than the zero bit. I had been wondering what character sheet I would give to people playing _kids_.  Specifically, I was thinking of doing a session or two of an urban game as young adult adventure as a prelude to the actual game.  For all that I&#039;m happy with level 1 as a starting point for adventure, it&#039;s definitely a bit of a mismatch for playing a street urchin.  Negative levels (Or some variant thereon) may be the answer.

-Rob D.</description>
		<content:encoded><![CDATA[<p>I was thinking about similar material a little while back, but with a slightly different emphasis than the zero bit. I had been wondering what character sheet I would give to people playing _kids_.  Specifically, I was thinking of doing a session or two of an urban game as young adult adventure as a prelude to the actual game.  For all that I&#8217;m happy with level 1 as a starting point for adventure, it&#8217;s definitely a bit of a mismatch for playing a street urchin.  Negative levels (Or some variant thereon) may be the answer.</p>
<p>-Rob D.</p>
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		<title>By: fred</title>
		<link>http://www.onebadegg.com/egg/2009/03/392/comment-page-1/#comment-325</link>
		<dc:creator>fred</dc:creator>
		<pubDate>Wed, 04 Mar 2009 17:23:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.onebadegg.com/egg/?p=392#comment-325</guid>
		<description>Mike, my gut is to subtract the HP per level gained, so, for example, a Wizard would knock off HP like so:

Level -2: -12 (meaning HP = Constitution Score - 2)
Level -1: -8 (CON + 2)
Level  0: -4 (CON + 6)

But that would take some playtesting ... for example, because Wizards have a smaller per-level drop, it could mean that some &quot;tougher&quot; classes would actually have worse level -2 starting points.

Might be better to go fractional: 1/4, 1/2, 3/4.</description>
		<content:encoded><![CDATA[<p>Mike, my gut is to subtract the HP per level gained, so, for example, a Wizard would knock off HP like so:</p>
<p>Level -2: -12 (meaning HP = Constitution Score &#8211; 2)<br />
Level -1: -8 (CON + 2)<br />
Level  0: -4 (CON + 6)</p>
<p>But that would take some playtesting &#8230; for example, because Wizards have a smaller per-level drop, it could mean that some &#8220;tougher&#8221; classes would actually have worse level -2 starting points.</p>
<p>Might be better to go fractional: 1/4, 1/2, 3/4.</p>
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		<title>By: Kurt</title>
		<link>http://www.onebadegg.com/egg/2009/03/392/comment-page-1/#comment-324</link>
		<dc:creator>Kurt</dc:creator>
		<pubDate>Wed, 04 Mar 2009 17:22:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.onebadegg.com/egg/?p=392#comment-324</guid>
		<description>That&#039;s uncanny; I&#039;ve had basically the same idea a couple of months ago, but never actually wrote it up. I thought of it as an optional &quot;origins tier&quot; setup derived from the existing chargen components.

Basically, the idea was 3 &quot;preview&quot; levels (-2 thu 0, I suppose), except I wanted to refer to them by level names instead of literal &quot;negative level&quot; numbers. Amateur, Dilettante, Adept.., whatever; turn your inner thesaurus free. 8)

You&#039;d then take the standard pattern of both racial and class benefits/features, parse them out among the levels. You&#039;d start with basic attacks and racial stat boosters to fight minions, something really vanilla tuned along those lines. You&#039;d start with a negative experience total (just as you propose), and earn the rest of your race and class features as you fought level 1 minions with non-minion bosses and the like.

While I agree its not my normal modus, I think its an awesome and interesting GM campaign widget to have in the toolbox. I&#039;d love to see a proper (tested) treatment of it!</description>
		<content:encoded><![CDATA[<p>That&#8217;s uncanny; I&#8217;ve had basically the same idea a couple of months ago, but never actually wrote it up. I thought of it as an optional &#8220;origins tier&#8221; setup derived from the existing chargen components.</p>
<p>Basically, the idea was 3 &#8220;preview&#8221; levels (-2 thu 0, I suppose), except I wanted to refer to them by level names instead of literal &#8220;negative level&#8221; numbers. Amateur, Dilettante, Adept.., whatever; turn your inner thesaurus free. <img src='http://www.onebadegg.com/egg/wp-includes/images/smilies/icon_cool.gif' alt='8)' class='wp-smiley' /> </p>
<p>You&#8217;d then take the standard pattern of both racial and class benefits/features, parse them out among the levels. You&#8217;d start with basic attacks and racial stat boosters to fight minions, something really vanilla tuned along those lines. You&#8217;d start with a negative experience total (just as you propose), and earn the rest of your race and class features as you fought level 1 minions with non-minion bosses and the like.</p>
<p>While I agree its not my normal modus, I think its an awesome and interesting GM campaign widget to have in the toolbox. I&#8217;d love to see a proper (tested) treatment of it!</p>
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		<title>By: Michael</title>
		<link>http://www.onebadegg.com/egg/2009/03/392/comment-page-1/#comment-323</link>
		<dc:creator>Michael</dc:creator>
		<pubDate>Wed, 04 Mar 2009 17:03:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.onebadegg.com/egg/?p=392#comment-323</guid>
		<description>What about hitpoints in this zero model. Would they scale down by class? Or just star with normal HP?</description>
		<content:encoded><![CDATA[<p>What about hitpoints in this zero model. Would they scale down by class? Or just star with normal HP?</p>
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		<title>By: Jonathan Walton</title>
		<link>http://www.onebadegg.com/egg/2009/03/392/comment-page-1/#comment-322</link>
		<dc:creator>Jonathan Walton</dc:creator>
		<pubDate>Wed, 04 Mar 2009 17:03:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.onebadegg.com/egg/?p=392#comment-322</guid>
		<description>Fred, this is really neat and exciting, actually.  I bet you could make a whole product out of this, if you wanted, though you&#039;d probably have to playtest it a bit.  You could even include a few level -1 monsters.</description>
		<content:encoded><![CDATA[<p>Fred, this is really neat and exciting, actually.  I bet you could make a whole product out of this, if you wanted, though you&#8217;d probably have to playtest it a bit.  You could even include a few level -1 monsters.</p>
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		<title>By: David A. Kot</title>
		<link>http://www.onebadegg.com/egg/2009/03/392/comment-page-1/#comment-321</link>
		<dc:creator>David A. Kot</dc:creator>
		<pubDate>Wed, 04 Mar 2009 16:57:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.onebadegg.com/egg/?p=392#comment-321</guid>
		<description>As a DM, I fully understand your question, Fred.  While I appreciate the idea of negative levels, I believe that the oft-pined weaker levels comes with new challenges.  My players - NOT Their characters - fear me as DM.  I use subtle misdirection to obscure simple encounters.  Players get nifty, tangible rewards when their characters do grand things (like foil items cards, for example).  I have invested in enough 3rd party material to present unique creatures instead of a routine beast.  Our shared experience has been a positive one, Fred, and we have simply invested in the granduer of 4th Edition.  Honestly, to regress and hinder the power idea may give-way to another 3.5E vs. 4E, and give 3.5 (or earlier editions) more ammunition (i.e.: &quot;See, we told you so...our edition is better, and you had to cripple your system to make it like ours!&quot;).  Embrace change, and look upward, not back.  Challenege yourself as DM, and look to bring excitment and that intangible element- excitement/fear/wanderlust back to the table top game.  And no...President Obama did NOT approve this ad. :)
- Dave</description>
		<content:encoded><![CDATA[<p>As a DM, I fully understand your question, Fred.  While I appreciate the idea of negative levels, I believe that the oft-pined weaker levels comes with new challenges.  My players &#8211; NOT Their characters &#8211; fear me as DM.  I use subtle misdirection to obscure simple encounters.  Players get nifty, tangible rewards when their characters do grand things (like foil items cards, for example).  I have invested in enough 3rd party material to present unique creatures instead of a routine beast.  Our shared experience has been a positive one, Fred, and we have simply invested in the granduer of 4th Edition.  Honestly, to regress and hinder the power idea may give-way to another 3.5E vs. 4E, and give 3.5 (or earlier editions) more ammunition (i.e.: &#8220;See, we told you so&#8230;our edition is better, and you had to cripple your system to make it like ours!&#8221;).  Embrace change, and look upward, not back.  Challenege yourself as DM, and look to bring excitment and that intangible element- excitement/fear/wanderlust back to the table top game.  And no&#8230;President Obama did NOT approve this ad. <img src='http://www.onebadegg.com/egg/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
- Dave</p>
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