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	<title>Comments on: Confused About Confused</title>
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	<description>Hatching the Best Stuff For D&#38;D</description>
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		<title>By: justin</title>
		<link>http://www.onebadegg.com/egg/2009/02/confused-about-confused/comment-page-1/#comment-338</link>
		<dc:creator>justin</dc:creator>
		<pubDate>Thu, 05 Mar 2009 14:34:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.onebadegg.com/egg/?p=356#comment-338</guid>
		<description>I&#039;d make one slight change, if you bump another creature, you either make a basic melee attack ... or push them down the hole. ;-)

Bonus: An excuse to break out Robo Rally.</description>
		<content:encoded><![CDATA[<p>I&#8217;d make one slight change, if you bump another creature, you either make a basic melee attack &#8230; or push them down the hole. <img src='http://www.onebadegg.com/egg/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p>Bonus: An excuse to break out Robo Rally.</p>
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		<title>By: Eric Finley</title>
		<link>http://www.onebadegg.com/egg/2009/02/confused-about-confused/comment-page-1/#comment-332</link>
		<dc:creator>Eric Finley</dc:creator>
		<pubDate>Thu, 05 Mar 2009 02:22:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.onebadegg.com/egg/?p=356#comment-332</guid>
		<description>A Confused character must dig out a Roborally set.  Deal both the player and the DM a hand of N cards, where N is your speed.  DM plays first, face-down; you respond face-up, he plays face-down, and so forth.  You may opt to stop at any point and just not play any more this turn.  Flip &#039;em all up and execute; the first time the program causes you to bump into another mini you make a basic melee attack; on any bumps after that, the player of the bumped mini may either have you ignore the move, or make a free slide to either side and let you go by.  Once you have made turns and moves equal to your speed, your turn ends.

(Glances around) Well?  It would work, wouldn&#039;t it? ;)</description>
		<content:encoded><![CDATA[<p>A Confused character must dig out a Roborally set.  Deal both the player and the DM a hand of N cards, where N is your speed.  DM plays first, face-down; you respond face-up, he plays face-down, and so forth.  You may opt to stop at any point and just not play any more this turn.  Flip &#8216;em all up and execute; the first time the program causes you to bump into another mini you make a basic melee attack; on any bumps after that, the player of the bumped mini may either have you ignore the move, or make a free slide to either side and let you go by.  Once you have made turns and moves equal to your speed, your turn ends.</p>
<p>(Glances around) Well?  It would work, wouldn&#8217;t it? <img src='http://www.onebadegg.com/egg/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: eric</title>
		<link>http://www.onebadegg.com/egg/2009/02/confused-about-confused/comment-page-1/#comment-301</link>
		<dc:creator>eric</dc:creator>
		<pubDate>Tue, 03 Mar 2009 16:31:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.onebadegg.com/egg/?p=356#comment-301</guid>
		<description>Basic melee attack is usually the least effective attack, so it is appropriate to have a confused character use that to attack a party member.

I seem to remember a 4e module where the character was confused, he had a 50/50 chance of attacking a party member. In my game, he chose to do nothing.

Slowed can mimic staggering around easily.

I didn&#039;t see granting combat advantage up here. That&#039;s pretty standard.</description>
		<content:encoded><![CDATA[<p>Basic melee attack is usually the least effective attack, so it is appropriate to have a confused character use that to attack a party member.</p>
<p>I seem to remember a 4e module where the character was confused, he had a 50/50 chance of attacking a party member. In my game, he chose to do nothing.</p>
<p>Slowed can mimic staggering around easily.</p>
<p>I didn&#8217;t see granting combat advantage up here. That&#8217;s pretty standard.</p>
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		<title>By: fred</title>
		<link>http://www.onebadegg.com/egg/2009/02/confused-about-confused/comment-page-1/#comment-278</link>
		<dc:creator>fred</dc:creator>
		<pubDate>Fri, 27 Feb 2009 20:18:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.onebadegg.com/egg/?p=356#comment-278</guid>
		<description>Oooh. Partial domination is a hot, hot idea, man.</description>
		<content:encoded><![CDATA[<p>Oooh. Partial domination is a hot, hot idea, man.</p>
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		<title>By: rob</title>
		<link>http://www.onebadegg.com/egg/2009/02/confused-about-confused/comment-page-1/#comment-276</link>
		<dc:creator>rob</dc:creator>
		<pubDate>Fri, 27 Feb 2009 15:28:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.onebadegg.com/egg/?p=356#comment-276</guid>
		<description>I dig the core impetus to have it really be something unpredictable, and I wonder if it might be served by a poor man&#039;s domination. You take either your move or standard action, then the DM makes the other one (with the standard limitations of domination). Variations determine who chooses and which action happens first.

-Rob D.</description>
		<content:encoded><![CDATA[<p>I dig the core impetus to have it really be something unpredictable, and I wonder if it might be served by a poor man&#8217;s domination. You take either your move or standard action, then the DM makes the other one (with the standard limitations of domination). Variations determine who chooses and which action happens first.</p>
<p>-Rob D.</p>
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		<title>By: fred</title>
		<link>http://www.onebadegg.com/egg/2009/02/confused-about-confused/comment-page-1/#comment-275</link>
		<dc:creator>fred</dc:creator>
		<pubDate>Fri, 27 Feb 2009 14:32:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.onebadegg.com/egg/?p=356#comment-275</guid>
		<description>Basic melee attacks aren&#039;t all that bad. Yes, there&#039;s the potential for a BMA to do craploads more damage if a class&#039;s features lets you consider one of its at-wills to be a BMA, but in general all that a striker-oriented class&#039;s build tends to get you -- since the player in these situations will almost certainly not be making use of all the bells and whistles when making his BMA against an ally -- is an extra +1 or +2 to hit and an extra +2 to +3 damage (on average, based on die-size -- every bump up in die type only nets a +1 average gain on damage, and &quot;fighty&quot; melee classes usually end up with melee weapons that are two to three die-bumps up).  

While that does stack up over time, and is particularly amplified when a fighter or barbarian or whatever is able to layer on their class abilities, in the &quot;do your least damaging attack&quot; sense, the BMA is still a pretty good option for this sort of design.</description>
		<content:encoded><![CDATA[<p>Basic melee attacks aren&#8217;t all that bad. Yes, there&#8217;s the potential for a BMA to do craploads more damage if a class&#8217;s features lets you consider one of its at-wills to be a BMA, but in general all that a striker-oriented class&#8217;s build tends to get you &#8212; since the player in these situations will almost certainly not be making use of all the bells and whistles when making his BMA against an ally &#8212; is an extra +1 or +2 to hit and an extra +2 to +3 damage (on average, based on die-size &#8212; every bump up in die type only nets a +1 average gain on damage, and &#8220;fighty&#8221; melee classes usually end up with melee weapons that are two to three die-bumps up).  </p>
<p>While that does stack up over time, and is particularly amplified when a fighter or barbarian or whatever is able to layer on their class abilities, in the &#8220;do your least damaging attack&#8221; sense, the BMA is still a pretty good option for this sort of design.</p>
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		<title>By: Gumby</title>
		<link>http://www.onebadegg.com/egg/2009/02/confused-about-confused/comment-page-1/#comment-273</link>
		<dc:creator>Gumby</dc:creator>
		<pubDate>Fri, 27 Feb 2009 11:37:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.onebadegg.com/egg/?p=356#comment-273</guid>
		<description>I would avoid basic melee attacks or charges. There is a big difference between a barbarian making a basic melee attack and a wizard doing the same. I could even see situations where a crappy melee attacker tries to become the target of such conditions so as to invalidate them.

I would instead lean towards &quot;if you miss the enemy, your attack grazes an ally for 1/2 damage&quot; or &quot;you strain yourself in attempting to concentrate and make your attack normally. Take damage equal to your level&quot;.</description>
		<content:encoded><![CDATA[<p>I would avoid basic melee attacks or charges. There is a big difference between a barbarian making a basic melee attack and a wizard doing the same. I could even see situations where a crappy melee attacker tries to become the target of such conditions so as to invalidate them.</p>
<p>I would instead lean towards &#8220;if you miss the enemy, your attack grazes an ally for 1/2 damage&#8221; or &#8220;you strain yourself in attempting to concentrate and make your attack normally. Take damage equal to your level&#8221;.</p>
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		<title>By: justin</title>
		<link>http://www.onebadegg.com/egg/2009/02/confused-about-confused/comment-page-1/#comment-269</link>
		<dc:creator>justin</dc:creator>
		<pubDate>Thu, 26 Feb 2009 06:08:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.onebadegg.com/egg/?p=356#comment-269</guid>
		<description>@Dave, surely someone with a psychosis is confused. ;-)

But your point is well taken. I think the traditional or colloquial intepretation would be, say, disorientation. But I&#039;m looking for a broader range of effects than just that. So, yes, I&#039;d certainly want some on the disorientation end of the spectrum, but I&#039;d also like some on the psychosis/hallucination end too. Those are both flavors that I could see different kinds of poison bringing on.</description>
		<content:encoded><![CDATA[<p>@Dave, surely someone with a psychosis is confused. <img src='http://www.onebadegg.com/egg/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p>But your point is well taken. I think the traditional or colloquial intepretation would be, say, disorientation. But I&#8217;m looking for a broader range of effects than just that. So, yes, I&#8217;d certainly want some on the disorientation end of the spectrum, but I&#8217;d also like some on the psychosis/hallucination end too. Those are both flavors that I could see different kinds of poison bringing on.</p>
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		<title>By: fred</title>
		<link>http://www.onebadegg.com/egg/2009/02/confused-about-confused/comment-page-1/#comment-268</link>
		<dc:creator>fred</dc:creator>
		<pubDate>Thu, 26 Feb 2009 05:56:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.onebadegg.com/egg/?p=356#comment-268</guid>
		<description>Yeah, I think I&#039;m most fond of the last suggestion I made too. ;)

I *was* clear on the notion that you&#039;re looking for many different implementations of confusion rather than just one -- sorry if I made it seem otherwise!</description>
		<content:encoded><![CDATA[<p>Yeah, I think I&#8217;m most fond of the last suggestion I made too. <img src='http://www.onebadegg.com/egg/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>I *was* clear on the notion that you&#8217;re looking for many different implementations of confusion rather than just one &#8212; sorry if I made it seem otherwise!</p>
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		<title>By: David</title>
		<link>http://www.onebadegg.com/egg/2009/02/confused-about-confused/comment-page-1/#comment-267</link>
		<dc:creator>David</dc:creator>
		<pubDate>Thu, 26 Feb 2009 05:10:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.onebadegg.com/egg/?p=356#comment-267</guid>
		<description>No specific recommendations, but I like Fred&#039;s ideas. Your proposals seem more psychosis than confusion.</description>
		<content:encoded><![CDATA[<p>No specific recommendations, but I like Fred&#8217;s ideas. Your proposals seem more psychosis than confusion.</p>
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		<title>By: justin</title>
		<link>http://www.onebadegg.com/egg/2009/02/confused-about-confused/comment-page-1/#comment-265</link>
		<dc:creator>justin</dc:creator>
		<pubDate>Thu, 26 Feb 2009 01:28:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.onebadegg.com/egg/?p=356#comment-265</guid>
		<description>To clarify, I&#039;m not looking for a singular representation. The waste-an-encounter-power might appear on a 25th-level poison for example. Certainly not a heroic-tier poison.

I like your additions, Fred. In particular, the last one is genius. Pick your poison -- pun fully intended -- is one of my favorite bits of Jonathan Walton&#039;s Geiger Counter game (http://bleedingplay.wordpress.com/geiger/)</description>
		<content:encoded><![CDATA[<p>To clarify, I&#8217;m not looking for a singular representation. The waste-an-encounter-power might appear on a 25th-level poison for example. Certainly not a heroic-tier poison.</p>
<p>I like your additions, Fred. In particular, the last one is genius. Pick your poison &#8212; pun fully intended &#8212; is one of my favorite bits of Jonathan Walton&#8217;s Geiger Counter game (<a href="http://bleedingplay.wordpress.com/geiger/" rel="nofollow">http://bleedingplay.wordpress.com/geiger/</a>)</p>
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		<title>By: fred</title>
		<link>http://www.onebadegg.com/egg/2009/02/confused-about-confused/comment-page-1/#comment-264</link>
		<dc:creator>fred</dc:creator>
		<pubDate>Thu, 26 Feb 2009 01:21:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.onebadegg.com/egg/?p=356#comment-264</guid>
		<description>For me, the encounter attack power option you list is too punitive.  Don&#039;t kick a guy in the junk (his limited, most potent attacks) when you can just punch him in the face.

The &quot;charge an ally&quot; option works because it sticks to the basic attack arena, and I would stipulate that any attack actions that result from a confusion-style effect should do the same.

Suggestions:

* All creatures on the field of battle are considered enemies for the purpose of determining flanking when attacking the victim. (Can&#039;t tell who your friend is? Then they&#039;re providing flanking for your enemy!)

* -2 on all attacks. If the attack misses, victim must attack the nearest adjacent ally with a basic melee attack. (Your vision clouds -- you strike at an enemy, only to find your blade burying into a friend!)

* At the beginning of your turn, choose one of the following conditions to suffer from: Slowed; Deafened; Prone.  You must choose a new, different condition each turn that you suffer this effect. (Unable to tell which way is up, you stagger around the battlefield, trip over yourself, and miss the cries of your allies and enemies.)</description>
		<content:encoded><![CDATA[<p>For me, the encounter attack power option you list is too punitive.  Don&#8217;t kick a guy in the junk (his limited, most potent attacks) when you can just punch him in the face.</p>
<p>The &#8220;charge an ally&#8221; option works because it sticks to the basic attack arena, and I would stipulate that any attack actions that result from a confusion-style effect should do the same.</p>
<p>Suggestions:</p>
<p>* All creatures on the field of battle are considered enemies for the purpose of determining flanking when attacking the victim. (Can&#8217;t tell who your friend is? Then they&#8217;re providing flanking for your enemy!)</p>
<p>* -2 on all attacks. If the attack misses, victim must attack the nearest adjacent ally with a basic melee attack. (Your vision clouds &#8212; you strike at an enemy, only to find your blade burying into a friend!)</p>
<p>* At the beginning of your turn, choose one of the following conditions to suffer from: Slowed; Deafened; Prone.  You must choose a new, different condition each turn that you suffer this effect. (Unable to tell which way is up, you stagger around the battlefield, trip over yourself, and miss the cries of your allies and enemies.)</p>
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