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3Oct 08

rob

Working on 4e stuff is an ongoing process of discovery. The game has a lot of moving parts, many of which are not immediately evident. For purposes of play, this is a fantastic thing, and it contributes a lot to the sense that the game “just works.” Unfortunately, it also means that if you sit down and start writing your own material, there are a lot of potential pitfalls. Worse, if you’ve got a lot of third edition in your brain, there are a lot of assumptions that are going make trouble for you.

Here are a few tidbits that I’ve come across (or stumbled over) as I’ve been working on the Witch Doctor. It’s far from comprehensive, but it’s a good start.


  • It is critically important to remember that “Effect” in a power always goes off. A lot of daily powers which do not have a “Miss” entry still have an effect, so it’s not wasted on a miss. In short, if you want something to happen whether you hit or miss, make it an effect.
  • Stance and Reliable are intensely powerful and useful keywords, and they create a number of rules for a power so it’s important to get comfortable with them.
  • It is easy to confuse attack types and keywords because they’re used similarly, but so long as you remember that melee, ranged, close, area and personal are attack types, then you’re probably ok.
  • Some bonuses stack. Specifically, feat, racial and untyped bonuses stack. The feat ones are the ones that really matter because there are a few existing feats (like Improved Initiative and Quick Draw or Dwarven Weapon Training and Weapon Focus) that already do this. Obviously, too many stacked bonuses can be a problem, so these are the categories you need to look for.
    Nope. That was me reading certain sidebars wrong.
  • As a curious addendum, I originally missed that the bonus you get from magic items is not an item bonus but rather an enhancement bonus. Yes, obvious once you realize it, but it left my totally scratching my head the first time I saw a magical suit of armor that had an item bonus among its properties. It’s all laid out explicitly in a sidebar in chapter 9, but I think I just glazed over it.
  • Anytime you see an effect with ongoing damage, remember that it will almost always fire off at least once, and adjust your impression of its damage appropriately. This is why cloud of daggers uses a relatively low die value.
  • There is no such thing as a to hit bonus. That is now a bonus to an attack. This is a small thing, but man, the to hit bonus is a hard habit to break.
  • ‘Wall’ just describes a shape, it does not suggest duration. Notably, a solid wall is an explicit type of wall.
  • I still have no idea why there’s no ‘Bolt’ or ‘Ray’ area type. You can fake it by saying a wall which can’t change direction, but that’s kind of a pain.
  • Races that have stat pairs within the same defense category (Strength & Constitution, Dexterity & Intelligence or Charisma & Wisdom) can often seem very potent (Warforged and Eladrin being great examples) but the hit they take to their defenses can be a real problem.
  • Some feats are just better than others. Dwarven Weapon Training is just better than weapon focus, and that’s ok. This is partly because it’s a more specialized sort of feat, but more because it supports the fiction. Dwarves should be using axes and hammers, so the rules reinforce that by making it a better choice.

There’s more, of course, but a lot of it is even more fiddly – matters of layout, style and much more, but I’ll be here all night if we start getting into that. We’re already on version 4 of our internal style guide, and it’s GROWING.


8 Comments

  1. Jim DelRosso, October 3, 2008:

    “I still have no idea why there’s no ‘Bolt’ or ‘Ray’ area type. You can fake it by saying a wall which can’t change direction, but that’s kind of a pain.”

    Would bolts and rays be best represented by ranged attacks in 4e, or is there an aspect to those kinds of attacks that I’m forgetting? Do you want something more like the 3e (and earlier) “line”?

    Great post, by the way! I’m loving apelords, and I can’t wait to see what else ya’ll do with 4e.

    Jim

  2. rob, October 3, 2008:

    Line is just as good a name for it – in my mind it’s bolt because that’s how I remember lightning bolt behaving in 1e – arbitrary length but 1 square wide in a straight line. Aside from the throwing a hadokken at people, one place where this came up is a Witch Doctor attack that calls up a column of stone which then topples over onto enemies. Template-wise, it’s a wall that doesn’t change directions, but I’d love to just be able to call it a bolt (or ray or line or whatever).

    -Rob D.

  3. justin, October 3, 2008:

    Which begs the question: Why didn’t WotC do this for 4e? Of course, they have a lightning bolt power for the wizard and a lightning breath weapon for the blue dragon, inter alia, which are all treated as simple ranged attacks. Thoughts? Fear of area type bloat?

  4. rob, October 3, 2008:

    My suspicion is that it was a KISS decision, and a line would have been in the same category as a cone or other non-square shape. Also, they might not be as bothered by saying “A wall that can’t change directions” as much as I am. :)

    -Rob D.

  5. Nick Wedig, October 4, 2008:

    Some of the preview material did have Line effects, but it looks like they removed them.

    The wall that can’t change direction has a weird quirk that it has to conform to the battle grid: Could you make a diagonal wall? In character there’s no reason the pillar couldn’t fall 45 degrees off from surrounding walls.

    RE: Eladrin and Warforged: Eladrin get a bonus to Will to make up for the fact that both their stat boosts go to the same defense. I think Warforged get something similar in their Dragon magazine article.

    RE: Personal is an attack type? I think you mean types of powers. You could theoretically have an attack that only affects yourself, but that would have very limited utility.

  6. rob, October 4, 2008:

    Diagonals are very much their own creature. It’s true, you can’t make a diagonal wall, but that’s part of the larger limitation of the grid more than a wall specific problem.

    You’re right about the Eladrin, but notably that defense is still one of the “points” in their favor, so the cost of it accounted for fairly explicitly, but it’s still accounted for.

    ‘Personal’ is a bit of a weird one, and while it’s a simplification to call it an attack type, it’s the best shorthand since attack type also implicitly incorporates range. There’s even a little qualifier that even though they’re called attack types, they apply to utility powers as well. The PHB categorizes it under “Attack Type and Range” but it kind of spills over into the next page as an afterthought, so it’s definitely an odd man our.

  7. NMcCoy, October 4, 2008:

    Wait, feat bonuses stack? I was pretty sure the book explicitly said otherwise.Or did you mean that feat bonuses, racial bonuses, and untyped bonuses stack with each other? Not all bonuses granted by feats are feat bonuses, and design-wise, you only need one “stacks with everything” bonus type. Can you give me a citation for where it says feat bonuses stack?

  8. rob, October 4, 2008:

    Since it’s not GSL, I can actually use page numbers! Check out upper right on page 274 (The ‘Attack Bonuses’ sidebar) and upper left on page 275 (“Defense Scores” sidebar). Most of the bonuses are explicitly singular (‘An item bonus’, ‘A power bonus’ and so on) but racial, feat and untyped bonuses are explicitly plural.

    However, this got me looking at the text, and there’s definitely a contradiction, since page 192 says bonuses of the same type don’t add together (which had been my initial reading of it).

    Now, it is possible that the use of plural is to suggest a racial feat and a racial feat, but as such I have no idea why racial and feat bonuses don’t just get their own lines.

    Bah. I find this annoyingly, but I think I may have to retract my statement – assuming the sidebar at the bottom of 275 is the most authoritative, (it’s a bonuses never stack one) that trumps the attack and defense calculation sidebars, as much as I’ll stand by that being a plain english reading of those sidebars.

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